Base Class: Warlock
The Chroniclers’ Seal sometimes permits a pact with a power that has already been captured: a celestial ember, an oath-eating shadow, or a nameless thing locked in scripture. The warlock is its keeper, key, and final containment measure.
Division: Chroniclers’ Seal
Role: Containment patron • Teleport denial.
Order Spells
These spells are always prepared, count as spells for this class, and do not count against the number of spells you prepare.
Level 3: Command, Detect Magic, Arcane Lock, Silence
Level 5: Counterspell, Glyph of Warding
Level 7: Banishment, Leomund’s Secret Chest
Level 9: Dispel Evil and Good, Geas
Reliquary Vessel
Choose a Tiny object as your spellcasting focus. Once per turn when you damage a creature with a Warlock spell, seal it until the start of your next turn. The first time it casts a spell or teleports while sealed, it takes 1d8 Psychic damage plus your Charisma modifier. You gain proficiency in Arcana or Investigation.
Containment Circle
As a Magic action, create a 10-foot-radius circle on a surface within 60 feet for 1 minute. This requires Concentration as if concentrating on a spell. When an enemy enters it or starts its turn there, it makes a Charisma save against your spell save DC. On a failure, its Speed becomes 0 and it can’t teleport until the start of its next turn. Uses equal your Proficiency Bonus per Long Rest.
What Is Bound Cannot Reach
You have Resistance to Force and Psychic damage. A creature sealed by Reliquary Vessel has Disadvantage on spell attacks against you, and when it damages you, reduce the damage by your Charisma modifier.
Close the Reliquary
When a creature you can see within 60 feet casts a spell, teleports, or summons a creature, you can take a Reaction and force it to make a Charisma save against your spell save DC. On a failure, the triggering effect fails and the creature is banished into the Reliquary until the end of its next turn, then returns to its space or the nearest unoccupied space. Once used, this feature requires a Long Rest unless you expend a Pact Magic spell slot.
Order Spells
These spells are always prepared, count as spells for this class, and do not count against the number of spells you prepare.
Level 3: Command, Detect Magic, Arcane Lock, Silence
Level 5: Counterspell, Glyph of Warding
Level 7: Banishment, Leomund’s Secret Chest
Level 9: Dispel Evil and Good, Geas
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