Base Class: Paladin
You are a Paladin sworn to a deity of fate otherwise known as Lady Luck, your deity asks of you to worship her by participating in games of chance, and in turn she will reward you by tipping her scales in your favor. Each game of chance is an offering to your deity, and strengthens your bond with your deity.
Paladins of the Oath of the Fateswayer never have to be taught their Lady's tenets. Their hearts always knew them:
Luck is a two sided coin. Just as you've won and lost, so too will your enemies. You will never know how Her coin will land until the consequences are already lying before you.
A Fool's bet is better than none. Inaction will never bring you prosperity. If you feel the desire to do something, do it. Her eye will land upon you, but only if the dice rolls.
Debts are always repaid. In a gambling den, you don't leave unless you've paid up to the winner. If you owe someone a debt -- Good or Bad -- your Lady will have it paid by your deeds or her own..
Oath Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of the Fateswayer Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Weapon of Chance
When you take the Attack action, you can expend one use of your Channel Divinity to imbue one Melee weapon that you are holding with Luck. For 10 minutes or until you use this feature again, you add your Charisma modifier to attack rolls you make with that weapon (minimum bonus of +1), and each time you hit with it, you cause it to deal its normal damage type or a random damage based on the roll of a D6.
1: No Damage
2. Necrotic
3. No Damage
4. Shock
5. No Damage
6. Radiant
The weapon also emits Dim Light in a 20-foot radius.
You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon.
Rotten Luck
You and up to 5 Allies within 10 Feet of you are granted Rotten Luck. Each player must be assigned a number between 1 and 6, and the Fateswayer will roll a D6 two times. On the first, whoever's number is rolled will receive the Lady's Smile: +4 to a roll of their choosing until the next long rest. On the second, whoever's number is rolled will receive the Lady's Frown and be at a disadvantage for the next skill save.
Double Dealing
Whenever you cast Divine Smite, you must roll a D20. If you roll between 1-10, your power slips from your grasp and you take half damage from your attack along with your target.
Loaded Dice
As a Bonus Action, you can pull your Rotten Luck from your Lady's hands, granting you and all allies within 60 feet a brief glimpse at their coming Fate. Until the next long rest, each affected character is able to reroll a failure, including a Critical.
After using this feature, you must take 1d6 damage each time you or your allies reroll under this effect. Once you use this feature, you can’t use it again until you finish a Long Rest.
Previous Versions
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7/20/2026 3:14:51 PM
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Coming Soon
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