Monk
Base Class: Monk

Warriors of Yahrim's rest whos fighting tradition started after suffering a cedo attack and failing to repel their attackers, the survivors then sought to develop a unique way of fighting. Yahrim's rest waited with baited breathe but the next attack never came. The first forms of this fighting style started very basic but as Yahrimite warriors spent more time training in the unforgiving gold sea they began gaining control over sands and incorporating it into their fighting style and now wherever they travel they bring the ways of their home with them.

Terran Grasp

As a bonus action you channel the magic of your home and animate the sand around you for the next 10 minutes. You can do this equal to your proficiency bonus times per short or long rest or spend 1 Focus Point.

 

Gain 15 feet reach, at level 11 increase the reach to 30.

 

Whenever you hit with an Unarmed strike or Monk weapon you can attempt a grapple . If a creature is grappled  with Terran Grasp it costs no extra movement to push or pull them, Creatures one size larger than you don't have advantage on saving against your grappling attempts. Allies gain advantage on all strikes on this creature. 

 

When an ally within 30 feet is hit by an attack, as a reaction you can reduce the damage by a roll of your martial arts dice plus your wisdom (minimum 1), you can do this up to your proficiency bonus times short or long rest.

 

 

One With the Golden Waves

Your skill at manipulating you sand has increased you can spend Focus Points to do the following techniques

 

Terracotta Soldier

Sand Encases you entirely and then solidifies with magic, this sand armour As an action you can gain a number of temporary hitpoints equal to 2 rolls of your martial arts dice plus your wisdom modifier, You may spend up to your proficiency bonus of Focus Points for additional Martial arts dice 

Sand Blast 

Send a torrent of sand with such velocity it tears and rends whatever stands before it, For 2 Focus Points all creatures in a 10ft wide and 60 ft long line need to make a dex save or take 3 rolls of your martial arts dice plus your wisdom modifier in Slashing damage. You can up cast this with additional focus points for additional martial arts dice

 

 

Level 6: One with the Golden Waves

Your skill at manipulating you sand has increased you can spend Focus Points to do the following techniques

 

Terracotta Soldier

Sand Encases you entirely and then solidifies with magic, this sand armour As an action you can gain a number of temporary hitpoints equal to 2 rolls of your martial arts dice plus your wisdom modifier, You may spend up to your proficiency bonus of Focus Points for additional Martial arts dice 

 

Unforgiving winds

The conditions of Khaldur’s basin are unforgiving and you give enemies a taste of home.

For 2 Focus points make a magic action and enemies in a 30ft cone from you must make a con save or be blinded, deafened and pushed back 30ft as winds and sands rage around them spurred on by your presence 

Enemies that save are not blinded and deafened but are pushed back 5ft

 

 

Level 11: Shared Sands

At 11th level your sand manipulation is now closer to geomancy as your mastery has continued to reach its peak.

 

You are able to now Terran Grasp 2 targets as you now have the expertise to focus on two arms of earth and creatures up to 2 sizes larger than you don't have advantage against saving against your grappling attempt. Grappling a target of Huge size requires both of your Terran Grasp hands.

 

You can create a platform of sand 10ft by 10ft that has a fly speed equal to your movement.

This platform has an Ac equal to yours and has half of your hitpoints, it is immune to poison and psychic damage.

 

Sand Shrapnel

When an enemy reduces your temporary hitpoints of your Terracotta Soldier feature to 0 as a free action you can cause the solidified Sand to explode outward towards your attacker. The enemy that reduced your temporary hitpoints to 0 takes damage equal to however many rolls of your martial arts dice you used for your Terracotta Soldier feature initially. 

Level 17: Final Rest

At 17th level your mastery has reached its pinnacle 

 

Sand Coffin 

Enemies grappled by Terran Grasp feel the same grappling them compress, Target(s) must make a con save, on a failure target takes 10d10 bludgeoning damage on a save targets take half, you can do this once per short or long rest or you can spend 6 focus points to regain a use

 

Drown in the Golden Tide

You take the Magic action and select one target, this creature must make a dex save as a whirlpool of sand appears pulling your foe to its resting place. Creatures the fail the dex save suffer the effects of the banishment spell, creatures banished must after make 2 dex saves as they try to dig themselves out as fast as possible before being buried alive. Failing this they are banished.

You can do this once per short of long rest or spend 6 Focus Points to do again.

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