Warlock
Base Class: Warlock

Cosmic warlocks gain their eldritch power from answering to entities of space, the constellations, planets, and moons. A warlock swearing fealty to a Cosmic patron typically believes they speak to gods, or god-like beings, but these entities are shrouded in mystery, their appearance incomprehensible and horrible, and their divine power is bestowed into the warlock from the stars and galaxies beyond.

 

Level 3: Shooting Stars

Beginning at first level, you learn the eldritch blast cantrip if you don’t know it already. It doesn’t count against the number of warlock cantrips you know. When you cast eldritch blast, you can have it deal radiant damage instead of force damage.

 

Level 3: Cosmic Spells

The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Cosmic Spells table, you thereafter always have the listed spells prepared.

Cosmic Spells
Warlock Level Spells
3 Magic Missile, Faerie Fire, Moonbeam, Scorching Ray
5 Blink, Spirit Guardians
7 Fire Shield, Wall of Fire
9 Flame Strike, Greater Restoration

Level 3: Cosmic Guidance

You can speak, read, and write Celestial and Deep Speech. In addition, you learn the guidance cantrip. It doesn’t count against the number of warlock cantrips you know. Additionally, you may cast the spell augury once without expending a spell slot. You can’t do so again until you finish a long rest.

 

Level 6: Orbit

Once per turn when you miss a creature with eldritch blast, the beam returns to you as an orbiting comet around your head. While you have an orbiting comet, you can absorb its energy to do the following:

  • Cosmic Power. Once on your turn when you cast eldritch blast, you can consume one orbiting comet to fire an additional beam.
  • Interception. You can use your reaction to intercept a melee or ranged attack, gaining resistance to the damage from that attack.
  • Lightspeed. As a bonus action, you can consume a comet to teleport 30 feet to an unoccupied space you can see.

You can have a maximum number of orbiting comets equal to your proficiency bonus. As long as you have comets, you glow with bright light out to 20 feet, and dim light for an additional 10 feet. The comets last until you finish a short or long rest, or until you dismiss them (no action required).

 

Level 10: Meteoric Impact

Once per turn when you hit a creature with eldritch blast, you can cause the beam to explode. Each creature within 10 feet of the target must succeed on a Dexterity saving throw or take 3d6 fire damage.

The damage increases to 4d6 damage at 14th level, and to 5d6 damage at 17th level.

 

Level 14: Supernova

Charged by the energy of the stars, you gain additional benefits from the otherworldly entities lurking in the deep void of space.

  • When you cast eldritch blast, you can fire one additional beam.
  • Whenever you score a critical hit with eldritch blast, you can use your Meteoric Impact feature an additional time that turn.

 

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