Base Class: Barbarian
Utilizing the grapple attack you suppress a single enemy in a variety of ways. An unstoppable force that the enemy cannot ignore. Strong versus single big bads but no so much against many. If you're looking for that wrestler fantasy i think you'll like this one a lot.
Level 3: Wrestling
Starting when you choose this path at 3rd level; you gain advantage on Grappling attacks and whenever you make a successful Grappling Attack on a Creature, you can choose to make you and the Creature go Prone. When you are Prone, while Grappling another Prone Creature, Attack Rolls don't automatically have Advantage on you and you don't have Disadvantage on Attack Rolls on the Creature you are Grappling. Additionally you have Advantage on the Contested Strength (Athletics) check when escaping or maintaining a Grapple and maintaining a Grapple is enough to prolong your Rage.
Level 6: Push and Pull
Beginning at 6th level, when you make a successful Grappling Attack while Raging you can choose 1 additional effect to happen. The Wrestling ability can still occur after Push and Pull.
Bull charge
you lift a creature, of at most one size larger than you, from it's feet and carry it in a straight line up to the remainder of your Movement. If you collide with the Creature against an object (not another Creature) of at least it's Size or larger during this charge, you deal an additional 1d12 Bludgeoning Damage. This increases to 2d12 at 12th level.
Suplex
You lift a Creature into the air in order to slam it into the ground. It can only use a reaction, action or bonus action during it's next Round. Additionally you deal 1d8 Bludgeoning Damage.
Toss
You toss a Creature a certain amount of feet in any direction you choose, it then falls Prone. The tossed Creature takes 1d6 Bludgeoning Damage. This increases to 2d6 at 12th level. When you toss a Creature at another Creature which is, at most, one Size larger. That creature makes a Dexterity saving throw against DC 8 + your Proficiency bonus + your Strength modifier. on a failed saving throw the target creature is also knocked Prone. On a miss the target dodges in time and nothing happens to it. The distance a Creature can be tossed depends on it's Size:
- Large : 5ft.
- Medium: 10ft.
- Small : 20ft.
- Tiny : 40ft.
If you still have enough Movement left to reach the tossed Creature, You can move to it and then continue your Grapple on it without having to make an extra Attack Roll.
Level 10: Dug In
Starting at 10th level, when a Creature you could Grapple attacks you and misses or instead of an Attack of Opportunity, you can use your Reaction and make a Grapple Attack on it. Additionally when you are Grappling a Creature and they successfully use a Spell or Ability to escape (e.g. Misty Step, Thunderwave, etc.), you can use your reaction to make a weapon attack.
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