Base Class: Ranger
"If it's got teeth, don't poke it. If you already poked it... well, best have a bigger knife."
Most folk reckon a Drongo is just a loudmouth bush idiot with more confidence than common sense. They're only half right.
A Drongo doesn't just survive in the wild - they belong there. They can find water where everyone else sees dust, talk their way out of trouble they probably started, and somehow wander into a monster's den only to stroll back out wearing its hide and asking what's for dinner.
They've learnt everything worth knowing from the bush itself. Every scratch tells a story, every animal leaves a clue, and every poisonous plant is only poisonous if you eat the wrong bit. While fancy adventurers are fussing over maps and plans, a Drongo's already halfway there, following a hunch that somehow turns out to be right.
A Drongo has a knack for making the impossible look easy and the dangerous look like a good laugh. Whether they're wrestling oversized reptiles, staring down beasts that should know better, or convincing suspicious locals they're "just passing through," they always seem to land on their feet - even if everyone watching swears they won't.
People underestimate a Drongo at their own peril. Behind the laid-back grin and terrible jokes is someone who's tougher than an old gum tree, sharper than they let on, and about as hard to kill as a cockroach in a pub.
After all... if the bush hasn't managed to get rid of them yet, what chance does anyone else have?
Bush Smarts
You gain proficiency in Survival if you don't already have it. Your proficiency bonus is doubled for any Survival check you make.
Additionally:
- Difficult terrain doesn't slow you.
- You always know true north.
- You can always find enough food and water for six creatures if any exists within a mile.
That's Not a Knife
You've learned that anything can be a weapon if you know where to hold it.
You gain proficiency with improvised weapons.
When you hit a creature with a dagger, handaxe, shortsword, or improvised weapon, you can add your Wisdom modifier to the damage roll.
Whether it's a knife, a stick, a frying pan, or something you found lying nearby, you know exactly how to make it dangerous.
Heaps of the Buggas
Once on each of your turns when you make an attack with a weapon, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target, that is within the weapon’s range, and that you haven’t attacked this turn.
Reckon I Can Take It
When a creature larger than you hits you, you can use your reaction to reduce the damage by 1d10 + your Constitution modifier, then move up to 10 feet toward the creature.
Level 7: She'll Be Right
You've spent enough time in the bush to know that a little danger never hurt anyone. Well... not permanently.
Goto Be Quicker Than That Mate
Opportunity Attacks have Disadvantage against you.
Level 11: Wrestle Anything
You've spent years learning that size isn't everything. Sometimes the best way to deal with a problem is to grab it by the throat and hang on.
When you hit a Large or smaller creature, you may force it to make a Strength saving throw. On a failure, it is grappled.
Level 15: King of the Bush
The wild knows you, and you know the wild. Animals instinctively recognise you as a friend rather than a threat.
You gain the following benefits:
- You have advantage on Wisdom (Animal Handling) checks.
- Beasts are friendly toward you unless they are magically compelled, attacked, or threatened.
- You ignore nonmagical difficult terrain.
- You cannot become lost except by magical means.
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