Fighter
Base Class: Fighter

These former Wardens split from the “Bloodletting Vocation” and are opposed by all other Vocations, as they have devoted themselves to the darkness of the world and everything the Wardens despise. Fearpiercers operate in secrecy, and no one knows if or where their monastery exists. They aim to resurrect the old order and manipulate both the Warden Vocations and the politics of the land. Fear and terror are their weapons.

Level 3: Blade of Terror

The fearmongering begins

As a bonus action, you can threaten a creature within 10 feet (3 meters). The target must succeed on a Wisdom saving throw (DC = 8 + your Wisdom modifier + your proficiency bonus) or be frightened until the end of its next turn.

 

You have a number of uses equal to your proficiency bonus and regain all expended uses after a short or long rest.

 

Additionally, once per turn when you hit a frightened creature with a melee attack, it takes an additional 1d4 psychic damage.

 

Aura of Dread

Those around will BEG for their pitiful existence

You emit an invisible aura in a 30 feet (9 meters) radius centered on yourself. Creatures in this area that are frightened have their movement speed reduced by 10 feet (3 meters).

 

Aura of Dread

Those around will BEG for their pitiful existence

You emit an invisible aura in a 30 feet (9 meters) radius centered on yourself. Creatures in this area that are frightened have their movement speed reduced by 10 feet (3 meters).

Be the Fear

Let not their words nor action damage your psyche

You are immune to being frightened or charmed

Lies and deception

Break them, get what you need

You gain proficiency in the Intimidation and Deception

Spread Fear

Once one falls, the rest will crumble

Your enemies are so terrified that they freeze in place. Once per turn, when you hit a frightened creature with an attack, its movement speed is reduced to half until the end of its next turn. This effect will work with other movement reducing effect (like Aura of Dread)

Spread Fear

Your enemies are so terrified that they freeze in place. Once per turn, when you hit a frightened creature with an attack, its movement speed is reduced to half until the end of its next turn. This effect will work with other movement reducing effect (like Aura of Dread)

Deathstrike

Make them all COWER

Once per long rest, when you take the Attack action, you can deal an additional 6d6 psychic damage with your attack. If the target is frightened, it takes an additional 2d6 psychic damage (for a total of 8d6).

 

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