Base Class: Fighter
These former Wardens split from the “Bloodletting Vocation” and are opposed by all other Vocations, as they have devoted themselves to the darkness of the world and everything the Wardens despise. Fearpiercers operate in secrecy, and no one knows if or where their monastery exists. They aim to resurrect the old order and manipulate both the Warden Vocations and the politics of the land. Fear and terror are their weapons.
Level 3: Blade of Terror
The fearmongering begins
As a bonus action, you can threaten a creature within 10 feet (3 meters). The target must succeed on a Wisdom saving throw (DC = 8 + your Wisdom modifier + your proficiency bonus) or be frightened until the end of its next turn.
You have a number of uses equal to your proficiency bonus and regain all expended uses after a short or long rest.
Additionally, once per turn when you hit a frightened creature with a melee attack, it takes an additional 1d4 psychic damage.
Aura of Dread
Those around will BEG for their pitiful existence
You emit an invisible aura in a 30 feet (9 meters) radius centered on yourself. Creatures in this area that are frightened have their movement speed reduced by 10 feet (3 meters).
Aura of Dread
Those around will BEG for their pitiful existence
You emit an invisible aura in a 30 feet (9 meters) radius centered on yourself. Creatures in this area that are frightened have their movement speed reduced by 10 feet (3 meters).
Be the Fear
Let not their words nor action damage your psyche
You are immune to being frightened or charmed
Lies and deception
Break them, get what you need
You gain proficiency in the Intimidation and Deception
Spread Fear
Once one falls, the rest will crumble
Your enemies are so terrified that they freeze in place. Once per turn, when you hit a frightened creature with an attack, its movement speed is reduced to half until the end of its next turn. This effect will work with other movement reducing effect (like Aura of Dread)
Spread Fear
Your enemies are so terrified that they freeze in place. Once per turn, when you hit a frightened creature with an attack, its movement speed is reduced to half until the end of its next turn. This effect will work with other movement reducing effect (like Aura of Dread)
Deathstrike
Make them all COWER
Once per long rest, when you take the Attack action, you can deal an additional 6d6 psychic damage with your attack. If the target is frightened, it takes an additional 2d6 psychic damage (for a total of 8d6).
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