Fighter
Base Class: Fighter

Crocodile Hunters are equal parts naturalist, daredevil, and absolute menace to apex predators. Whether tracking dragons through swamps, wrestling hydras barehanded, or somehow surviving being swallowed by a purple worm, these fighters thrive where common sense fears to tread.

Many are conservationists who believe monsters deserve respect.

Many others are simply Florida natives.

Crikey!

You've developed an uncanny understanding of dangerous creatures.

You gain proficiency in either Nature or Survival. If already proficient, your proficiency bonus is doubled.

Additionally:

  • You have advantage on Wisdom (Animal Handling), Wisdom (Survival), and Intelligence (Nature) checks involving Beasts, Monstrosities, Dragons, Dinosaurs, Giant creatures, or Reptilian creatures.
  • You ignore difficult terrain created by natural environments.

Wrestle the Beast

You specialize in grabbing things that absolutely should not be grabbed.

You gain the following benefits:

  • You count as one size larger when determining what creatures you can grapple or shove.
  • You have advantage on Athletics checks made to grapple.
  • Grappled creatures cannot gain advantage on attacks against you solely because they are larger than you.
  • When you successfully grapple a creature Large or larger, you may immediately move into any adjacent space without provoking opportunity attacks from that creature.

Florida Tough

Years of questionable life choices have made you remarkably difficult to kill.

When you take damage from:

  • poison
  • acid
  • beasts
  • natural hazards
  • swallowing
  • environmental effects

you may use your reaction to reduce the damage by 1d10 + your Fighter level.

You may use this reaction a number of times equal to your proficiency bonus per long rest.

Additionally:

  • You gain resistance to poison damage.
  • You have advantage on saving throws against poison and disease.

That's a Beauty!

Your enthusiasm inspires your allies while completely baffling your enemies.

Whenever you begin your turn adjacent to a creature Large or larger, choose one:

  • Gain temporary hit points equal to your Fighter level.
  • Gain advantage on your next attack.
  • Increase your speed by 15 feet this turn.

In addition, creatures grappled by you have disadvantage on attacks against creatures other than you.

Death Roll

You have mastered the terrifying wrestling techniques of the great swamp predators.

Whenever you hit a creature you are grappling, you may force it to make a Strength saving throw.

Save DC = 8 + proficiency bonus + Strength modifier

On a failure choose one:

  • Knock it prone.
  • Deal an additional 2d8 bludgeoning damage.
  • Move both yourself and the creature up to 15 feet without provoking opportunity attacks.

If the creature is Huge or larger, it instead takes half the extra damage on a successful save.

Apex Wrestler

Legends tell of warriors who pinned dragons.

You're one of them.

You gain the following benefits:

  • You count as Huge when determining what you can grapple.
  • You can grapple creatures up to Gargantuan size.
  • Grappled creatures have disadvantage on attacks against anyone except you.
  • At the start of each of your turns, every creature grappled by you takes bludgeoning damage equal to your Strength modifier + your proficiency bonus.

Additionally, when a creature you are grappling misses you with a melee attack, you may make one weapon attack against it as a reaction.

The Crocodile Hunter Image

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