Base Class: Druid
The Circle of Thorns are part of an Ancient order that are seen as Ancient protectors of the forest, embracing the more aggressive side of nature. Some see them as Zealots hell bent on protection of nature at any cost and others see them as supernatural beings that haunt any woods they claim as theirs. To nature they are seen as hero's, that lay their bodies and life's on the line for the wellsprings of life and all that benefit from it. These druids are more of the Melee combatants than casters, they aren't as proficient at shape changing as their brethren in the circle of Moon but they are just as deadly
Fey Connection
Starting at 2nd level when you choose this circle, you gain a deeper connection with the primeval fey wylds of your world. You are now considered Fey and gain the benefits of the Fey Ancestry feature. You also gain the ability to speak, read and write Sylvan, if you don't already have it.
Fey Ancestry
ou have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Armor of the Wyld
At 2nd Level, primal magic throngs around you, invigorating and protecting you. Your skin now exudes thorns from your pore's when you are attacked. Enemies who touch or attack you with a melee attack take 1D4 Piercing damage. This damage is considered Magical for the purpose of overcoming resistances or immunities. The Thorns do apply while in your wyld shape forms.
This Damage increases to 2D4 at 8th Level and 3D4 at 14th level. You also increase your maximum Health by 5, and then 2 for every level of druid you take.
Thorns of Malice
Starting at 3rd Level, the druid of thorns can now cause sever pain with his thorn whip. The druid may add his Wisdom Modifier as extra damage to your thorn whip damage.
Extra Attack
Starting at 6th Level, you may make an additional Attack, so long as you have used the Attack action this round.
Thorny Weaponry
Starting at 10th level, once per an attack you may aggregate the deep magics of the Wyld and form thorns to burst forth in the wounds you cause with your weapons. You deal an additional 2D6 of damage, at 14th Level increase to 3D6, at 18th Level increase to 4D6
Dire Form
Starting at 14th Level, when you shape change into a Bear, Wolf or Tiger you use the Were version of the stats. with the following changes. You may do this once per a short rest, you must expend 2 wild shape slots to do this.
- You may cast Thorn Whip Cantrip while in the form.
- You add your Wis modifier to Any Natural Attack
- You may use the spell entangle without components of other requirements. The vines and roots that grow from this use benefit from your Armor of the Wyld.
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