Base Class: Fighter
big kaboom
Level 3: Explosive Tendencies
Explosive Charges: You have five explosive charges which are. An explosive charge is lost when you expend it. You regain all of your expended explosive charges when you finish a short or long rest. You gain another explosive charges at 7th level and one more at 15th level.
Saving Throws: Explosive actions may require a saving throw for the target, the saving throw DC is calculated as such.
Maneuver save DC = 8 + CHA or INT Modifier(Your choice) + CON modifier
Level 3: Explosive Resistance
damage dealt to you by attacks that expend an explosive charge deal half damage.
Level 7: Evocation Eater
If a evocation spell is casted at you or someone within 10 feet of you, you may expend 2 explosive charges to make the caster makes an INT save equal to Spell save, if failed the spell is countered, make a CON save equal to your spell save DC, if you pass you can regain a explosive charge.
Level 10: Explosives Expert
After expending an explosive charge you can make a weapon attack.
Level 15: Elemental Avatar
Wrap yourself in an element of your choice, Fire, Cold, Acid or Earth(Force and Physical), gain resistance against the corresponding damage and gain access to a spell relating to the element.
Fire:Fireball
Earth:Wall of Sand
Ice:Mass Healing Word
Acid:Hunger of Hadar
Level 18: Master of Explosive Arts
If you enter a combat with no explosive charges left, roll a d4 and add the result to your explosive charges
All attacks using an explosive charge now let you choose targets in the Area of Effect and deal an additional 1d6 of force damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/28/2026 3:53:41 AM
|
3
|
1
|
--
|
Coming Soon
|
Comments