Barbarian
Base Class: Barbarian

Path of the Warsinger

Long before magic was studied in towers and codified into ink and formula, there was Hymns and Chants.

The Path of the Warsinger traces its roots to an age when battle was not merely fought, it was conducted. In those ancient days, warriors learned that rage alone was not enough. Fury without focus led to chaos, and chaos led to defeat. But when fury was given form, when it was shaped into rhythm, chant, and breath it became something greater.

It became a power shared.


The First Songs

The earliest Warsingers were said to be found among the half giants and their kin, who believed the world itself was born from a heartbeat of the All Mother. These warriors did not shout in anger they sang, their voices rising above the clash of steel, guiding allies as a drum guides dancers.

Regardless of origin, one truth remains:

In the present day, Warsingers are rare. Their path is difficult few can master the disciplined rage. Where most barbarians lose themselves to fury, Warsingers instead channel it, shaping their rage into something that lifts others.

At Shaven’s Institute of Magic, Warsingers are a subject of fascination and debate.

  • Some scholars argue their hymns are a form of primal magic, predating arcane study
  • Others believe their power is tied to emotional resonance, a magic of shared will and spirit
  • A controversial few claim Warsingers unknowingly tap into something deeper a cosmic rhythm that binds all living things

Despite this, Warsingers are not typically trained in classrooms. Their art is learned through experience, through battle, through failure, and through the moment when a warrior realizes their strength alone is not enough.

 

Level 3: War Singer

At level 3, when you choose this path, you gain proficiency in the Performance skill and with one musical instrument of your choice. While raging, you gain a bonus to Charisma checks equal to your Constitution modifier

Level 3: Battle Hymn

When you enter your Rage, you can begin a battle hymn, creating a 15-foot Emanation that lasts until your Rage ends.

When the hymn begins, choose a number of friendly creatures equal to your Constitution modifier (minimum of one) within the Emanation who can hear you. The chosen creatures gain the benefits of the hymn.

When you begin your Rage, choose one of the following hymns:

Song of Fury. The chosen creatures gain a bonus to attack rolls equal to your Rage Damage bonus.

Song of Defense. The chosen creatures gain a bonus to Armor Class equal to your Rage Damage bonus.

Song of Courage. The chosen creatures gain a bonus to saving throws equal to your Rage Damage bonus.

A creature loses this benefit if it leaves the Emanation or can no longer hear you.

Level 6: Rallying Song

Your battle hymn rises before the clash of steel, spurring your allies into motion.

When Initiative is about to be rolled and you aren’t Surprised, you can use your Reaction to enter your Rage before any Initiative rolls are made.

When you do so, your Battle Hymn immediately begins. Friendly creatures of your choice within its Emanation who can hear you gain a bonus to their Initiative rolls equal to your Rage Damage bonus.

 

 

 

Level 10: Shifting Hymn

You can adapt your battle hymn to the flow of combat.

When you enter your Rage and your Battle Hymn begins, friendly creatures of your choice within its Emanation gain Temporary Hit Points equal to your Barbarian level + your Constitution modifier.

While your Rage is active, you can use a Bonus Action to change your current Battle Hymn to a different option.

When you do so, the new hymn immediately replaces the previous one, and its effects apply to all friendly creatures of your choice within your Battle Hymn’s Emanation who can hear you.

Level 14: Final Hymn

Your battle song refuses to let your allies fall.

When a creature affected by your Battle Hymn that you can see or hear drops to 0 Hit Points, you can use your Reaction to instead have that creature drop to 1 Hit Point and then regain additional Hit Points equal to your Barbarian level + your Constitution modifier.

You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

 

War Singer

When you choose this path, you gain proficiency in the Performance skill and with one musical instrument of your choice. Additionally, while raging, you gain a bonus to any charisma check equal to your Constitution modifier

Battle Hymn

When you enter your Rage, you can begin a battle hymn, creating a 15-foot Emanation that lasts until your Rage ends.

When the hymn begins, choose a number of friendly creatures equal to your Constitution modifier (minimum of one) within the Emanation who can hear you. The chosen creatures gain the benefits of the hymn.

When you begin your Rage, choose one of the following hymns:

Song of Fury. The chosen creatures gain a bonus to attack rolls equal to your Rage Damage bonus.

Song of Defense. The chosen creatures gain a bonus to Armor Class equal to your Rage Damage bonus.

Song of Courage. The chosen creatures gain a bonus to saving throws equal to your Rage Damage bonus.

A creature loses this benefit if it leaves the Emanation or can no longer hear you.

Rallying Song

Your battle hymn rises before the clash of steel, spurring your allies into motion.

When Initiative is about to be rolled and you aren’t Surprised, you can use your Reaction to enter your Rage before any Initiative rolls are made.

When you do so, your Battle Hymn immediately begins. Friendly creatures of your choice within its Emanation who can hear you gain a bonus to their Initiative rolls equal to your Rage Damage bonus.

Shifting Hymn

You can adapt your battle hymn to the flow of combat.

When you enter your Rage and your Battle Hymn begins, friendly creatures of your choice within its Emanation gain Temporary Hit Points equal to your Barbarian level + your Constitution modifier.

While your Rage is active, you can use a Bonus Action to change your current Battle Hymn to a different option.

When you do so, the new hymn immediately replaces the previous one, and its effects apply to all friendly creatures of your choice within your Battle Hymn’s Emanation who can hear you.

Final Hymn

Your battle song refuses to let your allies fall.

When a creature affected by your Battle Hymn that you can see or hear drops to 0 Hit Points, you can use your Reaction to instead have that creature drop to 1 Hit Point and then regain additional Hit Points equal to your Barbarian level + your Constitution modifier.

You can use this feature a number of times equal to your Constitution modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

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