Blood Hunter
Base Class: Blood Hunter

These bloodhunters were founded recently, right as the planar districts were created, as a solution to the security issues of a newly expanding region. Making a contract with the president, they work as security for both inside and outside the city and land.

Rite of the Weave

When you join this order at 3rd level, you learn the Rite of the Weave as part of your Crimson Rite feature. When you activate the Rite of the Weave, the extra damage dealt by your rite is force damage. Additionally, while that rite is active on your weapon, you gain the following benefits:

  • When you deal damage with your main hand weapon, you can ignore the disadvantage from close combat ranged combat as well as the reloading mechanic when using two weapon fighting.

  • You have resistance to cold damage.

Quickcharges

Spend to use different Quick reactions. You have {{modifier:dex}} and they reset on a long rest.

Weapon Mastery

Your training with weapons allows you to use the mastery properties of short and longswords, great, battle and handaxes and pistols.

Quickdodge

Expend one quickcharge as a reaction when attacked to dodge the hit, taking half the damage, and move an amount of feet equal to {{modifier:dex+2}}

Quickparry

Expend a quickcharge to parry a hit, adding your {{modifier:dex}} to your AC and saving throws until the end of this turn, you can then, if you successfully saved from a DC or from a hit, as the same reaction, make a ranged attack at the enemy that hit you. Gain a total use of Quick charges.

Blood Curse of Deathblight

As a bonus action, you mark a creature you can see within 30 feet of you with a creeping deathblight. The cursed creature must make a Wisdom saving throw. On a failure, the creature is Frightened of you until the end of your next turn and gains 1 Blight stack. It makes this saving throw at the end of every turn until the curse ends to end the frightened condition. At the start of each of your turns while the curse is active, if the creature is still Frightened, it gains 1 Blight stack. When a creature reaches 3 Blight stacks, it must make a Constitution saving throw. On a failure it takes 6d10 Necrotic damage. Otherwise it takes half. Blight stacks are then removed and the curse ends. The curse also ends if the creature is no longer Frightened at the start of your turn.

Amplify. The Blight threshold is reduced from 3 stacks to 2.

Borne for Blood

You can change your weapons mastery property to any other until your next long rest, once per long rest.

You can, as a bonus action, perceive the Ethereal Plane for until the end of your next turn. Amount equal to your Intelligence modifier.

Brand Shockwave

When hitting an enemy that is branded, you can emanate {{classlevel}} psychic damage in a 10 foot radius to enemy creatures.

Quickdrain

While Rite of Weaving is active, regain hit points equal to the last hit taken. If still under half max HP after healing, gain an extra {{(classlevel/2)@rounddown}}.

Bullet Time

You gain an extra reaction per turn. You can apply your rite to two weapons at once; Hemocraft die for the second weapon doesn’t deal damage to you. Gain an extraquick charge to your maximum.

Previous Versions

Name Date Modified Views Adds Version Actions
7/7/2026 12:46:58 AM
2
0
1.2
Coming Soon
7/20/2026 8:51:37 PM
7
0
--
Coming Soon
7/20/2026 9:26:41 PM
3
0
--
Coming Soon
7/20/2026 9:46:45 PM
4
0
--
Coming Soon
7/29/2026 8:19:48 PM
8
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes