Base Class: Paladin
"Where law order has broken down, where destruction and chaos rule, we Lawbringers are justice. Or order go wherever they are needed, and we come ready for battle. Our armor has no parallel, branded with our gods we wield weapons of great authority Great axes, Long-swords, and Halberds, and so pray that you do not need us for when we come, pray that you have committed no crime."
Kordash Daken the Lawbringer of Bronze-hammer
Lawbringers are an ancient order of knights, nobles and strong men and women each lawbringer is usually commissioned to a certain town that may be under attack or is just damaged and needs protecting. Many Lawbringers though are sometimes commissioned to travel around the world or area keeping the peace and the banishing evil. Lawbringers swear an oath to come when they are needed and are there for when war or chaos comes so they can bring law to those that are lawless and hope to those that are hopeless. They are here for a reason, to fight and to protect and so pray for you shall not need them but for when you do, pray for you have done no wrong.
The Tenants of the Lawbringer:
Law: Law is the nails and bolts of society and civilizations and you are the hammer that keeps it together
Courage: Never fear to act, though caution is wise
Freedom: You are the protector of freedom and are there to help it defeat corruption and oppressive governments
Order: Order is what keeps the world from chaos and keeps it in check and safety
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Protector of the Law. As an action, you say a silent prayer to your Deity that empowers you with incredible fortitude and strength making you gain 5d8 plus your level in temporary heath points and advantage in all constitution and strength saving throws for 1 hour.
Iron Will. As a bonus action, you start concentrating increasing, and refining your will power and strength, by using your Channel Divinity. For 1 hour, you add half your proficiency bonus to your wisdom saves, weapon damage, and attacks rolls also when you attack with the weapon it acts as if it’s magical to overcome resistance if it isn't already magical.
You can end this effect on your turn as part of any other action also if you would fall unconscious, this effect will end.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Lawbringer Spells
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PALADIN LEVEL |
SPELLS |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Order
Starting at 7th level, you and your allies of choice within 10 of you gain advantage an Intimidation, Persuasion, and Deception.
At level 18, the range increases to 30 feet.
Purity of Spirit
Beginning at 15th level, you are always under the effects of a protection from evil and good spell.
Execute the Unholy
At 20th level, if you hit a creature with a weapon that has the heavy, two handed or versatile property you can choose to deal an extra 20d8 damage of your weapons damage type or radiant damage (Your Choice) though the this damage doesn't work on critical rolls. You may use this feature once, you can’t use it again until you finish a long rest.
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