Base Class: Fighter
Buccaneers are warriors who have embraced the freedom and danger of the open seas. Whether they are daring pirates, naval privateers, or treasure hunters seeking forgotten riches, they combine martial skill with the cunning and adaptability needed to survive beyond the shore. Skilled with firearms, blades, and the tools of sailors, Buccaneers thrive in chaotic battles, boarding actions, and perilous voyages where others would falter. To a Buccaneer, the sea is not a barrier—it is a place of opportunity, adventure, and endless possibility.
A Pirate's Life
You have embraced the life of a pirate, mastering the skills needed to survive on the open seas.
You gain proficiency with firearms.
You have Advantage on Wisdom (Survival) checks made to navigate the sea, predict weather, and identify ocean hazards.
Additionally, you gain proficiency with two tools of your choice from the following list: navigator's tools, cartographer's tools, thieves' tools, cook's utensils, carpenter's tools, weaver's tools, or a musical instrument of your choice.
carpenter's tools
carpenter's tools
cartographer's tools
cartographer's tools
cook's utensils
cook's utensils
musical instrument
musical instrument
navigator's tools
navigator's tools
thieves' tools
thieves' tools
weaver's tools
weaver's tools
Sea Legs
Your time spent aboard ships has made you exceptionally comfortable on and beneath the waves.
While wearing light armor or no armor, you gain a +2 bonus to your Armor Class, a +10ft bonus to your movement speed, and you gain a swim speed equal to your walking speed.
Additionally, you can hold your breath for twice as long as normal before beginning to suffer the effects of suffocation.
Nothing Personal
You have mastered the chaos of boarding actions, where enemies are often only steps away.
You have advantage on attack rolls made with one-handed ranged weapons against creatures within 5 feet of you.
Fighting Dirty
You know that honor doesn't matter if you are dead. You have learned to use every advantage available, combining different fighting techniques to catch your enemies off guard.
When you hit a creature with a melee weapon attack, you can apply one additional Weapon Mastery property to that attack. The additional mastery must be one of the following: Push, Topple, Vex, Sap, or Slow.
You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Short or Long Rest.
Seasoned Sailor
Years spent battling storms, unstable decks, and deadly waters have honed your reflexes.
You gain proficiency in Dexterity saving throws.
Additionally, you have advantage on Dexterity (Acrobatics) checks.
Boarding Action
Your speed and skill with firearms allow you to strike in the chaos of close combat.
After you take the Attack action on your turn, you can make one attack with a one-handed ranged weapon as a Bonus Action. You can draw the weapon as part of this attack. You must have a free hand available to wield the weapon, and you cannot be wielding a shield.
Close Quarters Combat
You have mastered the art of fighting in chaos, slipping between enemies and striking from unexpected angles.
Moving away from hostile creatures does not provoke opportunity attacks.
Additionally, when a creature within 5 feet of you makes an attack roll against you, you can increase your AC by 2 against that attack.
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