Base Class: Fighter
Inspired by Octopath Traveler, walking grants you money, and you can spend money for different things, see feats...
Level 3: 3rd-Level Feature: Merchant's Trade
At 3rd level, you embrace the path of the Merchant, proving that fortune favors the bold as much as the strong.
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You gain proficiency in Persuasion. If you already have proficiency, you instead gain Expertise in the skill.
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You gain proficiency with Spears. While wielding a spear, you may use Strength or Dexterity for its attack and damage rolls.
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Whenever you spend at least 1 hour traveling on foot, you discover valuables worth 1d6 × your proficiency bonus gp. You cannot gain more than 10 × your Fighter level gp from this feature between Long Rests.
Level 7: 7th-Level Feature: Hired Help
At 7th level, your growing wealth allows you to hire skilled assistants to turn the tide of battle.
As a bonus action, you can spend gold to call upon hired help, choosing one of the following options:
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Mercenary Strike (10 gp): One weapon attack you make before the end of your turn deals an additional 2d6 damage on a hit.
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Traveling Physician (25 gp): A creature within 30 feet regains 3d8 + your proficiency bonus hit points.
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Guard Formation (50 gp): Up to three creatures of your choice within 30 feet gain a +2 bonus to AC until the start of your next turn.
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Arrow Barrage (75 gp): Creatures in a 20-foot-radius sphere centered on a point within 120 feet must make a Dexterity saving throw, taking 5d6 piercing damage on a failed save, or half as much damage on a successful one.
You can use this feature any number of times, provided you can pay the required gold cost.
Level 10: 10th-Level Feature: Sidestep
At 10th level, your instincts and agility allow you to avoid attacks with remarkable precision.
When a creature you can see makes an attack roll against you, you can use your reaction to force that attack to miss.
You can use this feature a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Level 15: 15th-Level Feature: Master Negotiator
At 15th level, your reputation as a merchant is recognized across kingdoms, and few can match your eye for a good deal.
You gain expertise in the Insight skill. If you already have expertise in Insight, you instead gain expertise in another Fighter skill of your choice.
You have advantage on Charisma (Persuasion) checks made to negotiate prices, broker agreements, or conduct trade.
Additionally, after examining an object for at least 1 minute, you learn:
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Its approximate market value.
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Whether it is counterfeit or genuine.
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Whether it has been significantly overpriced or underpriced.
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Whether someone is intentionally misleading you about its value.
This feature doesn't reveal magical properties or curses.
Level 18: 18th-Level Feature: Bifelgan's Bounty
At 18th level, fortune itself seems to smile upon you, rewarding your daring and generosity.
As a bonus action, you can invoke Bifelgan's Bounty, which lasts for 1 minute. Once you use this feature, you can't use it again until you finish a Long Rest.
While this feature is active, you gain the following benefits:
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Whenever you hit a creature with a weapon attack, you gain 10 gp.
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Your spear attacks deal an extra 1d8 damage.
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The gold cost of your Hired Help feature is halved.
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You gain 20 temporary hit points when this feature is activated.
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Allies of your choice within 30 feet of you gain a +2 bonus to AC while you are conscious.
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