Base Class: Sorcerer
Inspired by no other than Gojo humself from Jujutsu Kaisen
Level 3: 3rd-Level Feature: Infinity
At 3rd level, you awaken the power of the Infinity, bending space itself to protect you.
When a creature you can see hits you with an attack roll, you can use your reaction to distort the space between you and the attacker. Reduce the damage by 1d10 + your Charisma modifier + your Sorcerer level. If this reduces the damage to 0, you can immediately move up to 10 feet without provoking Opportunity Attacks.
Additionally, while you aren't wearing Heavy Armor, your walking speed increases by 10 feet, and you ignore nonmagical difficult terrain.
Level 6: 6th-Level Feature: Cursed Technique Lapse: Blue
At 6th level, you learn to create a spatial singularity that irresistibly draws everything toward it.
As an action, choose a point you can see within 60 feet. Each creature of your choice within a 20-foot-radius sphere centered on that point must make a Strength saving throw against your Sorcerer Spell Save DC.
On a failed save, a creature is pulled to the center of the sphere, takes 4d8 Force damage, and has its speed reduced to 0 until the start of your next turn.
On a successful save, a creature takes half as much damage and isn't pulled.
You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.
Level 14: 14th-Level Feature: Cursed Technique Reversal: Red
At 14th level, you master the reversal of your spatial technique, releasing an overwhelming wave of repulsive force.
As an action, choose a point you can see within 60 feet. Each creature of your choice within a 30-foot-radius sphere centered on that point must make a Strength saving throw against your Sorcerer Spell Save DC.
On a failed save, a creature takes 8d8 Force damage, is pushed up to 30 feet directly away from the center of the sphere, and is knocked Prone.
On a successful save, a creature takes half as much damage and isn't pushed or knocked prone.
Objects and unattended items in the area that weigh 1,000 pounds or less are also pushed away from the center.
You can use this feature once, and you regain the ability to do so when you finish a Long Rest.
Level 18: 18th-Level Feature: Hollow Technique: Purple
At 18th level, you combine the powers of attraction and repulsion into a singular technique that tears through space itself.
As an action, choose a point you can see within 120 feet. A 120-foot-long, 10-foot-wide line erupts from you toward that point. Each creature in the line must make a Dexterity saving throw against your Sorcerer Spell Save DC.
On a failed save, a creature takes 16d10 Force damage and is pushed to the nearest unoccupied space outside the line.
On a successful save, a creature takes half as much damage and isn't pushed.
Nonmagical objects and structures in the line automatically take the damage. The DM determines whether the damage destroys them.
Once you use this feature, you can't use it again until you finish a Long Rest.
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