Base Class: Wizard
After many years of research, you have become the first to learn all spells and more
Level 3: Knowledge
Choose two spells, each of which must be no higher than level 2, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Evocation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
Level 3: Potent Spell
Your damaging spells affect even creatures that avoid the brunt of the effect. When you cast a cantrip at a creature and you miss with the attack roll or the target succeeds on a saving throw against the spell, the target takes half the spell’s damage (if any) but suffers no additional effect from the spell
Level 6: Spell Replacement
When it is your turn you can use your action and your bonus action to replace any or all of your prepared spells
Level 10: Divine Knowledge
You can expend the use of your bonus action to replenish a spell slot of any level
The Knowledge of The Gods
You get 2 extra spell slots of every level and every time you defeat or help defeat an enemy you can recover a spell slot.
Level 15: The all Knowing
You can increase the power of your spells. When you cast a Wizard spell with a spell slot of levels 1–5 that deals damage, you can deal maximum damage with that spell on the turn you cast it.
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