Base Class: Rogue
Scouts are skilled in stealth and survival, allowing them to range far from civilization and act as the eyes and ears of their companions. They are ambushers, bounty hunters, spies, and wilderness guides who rely on mobility, keen senses, and deadly precision to control the battlefield.
Level 3: Skirmisher
You are difficult to pin down during a fight. When a creature moves into a space within 5 feet of you or ends its turn there, you can use your Reaction to move up to half your Speed. This movement doesn't provoke Opportunity Attacks.
Level 3: Survivalist
You gain proficiency and Expertise in the Nature and Survival skills if you don't already have it.
If you already have Expertise with either skill, you choose one of your other skill proficiencies and gain Expertise with it instead.
Level 9: Superior Mobility
Your Speed increases by 10 feet. If you have a Climb Speed or a Swim Speed, they also benefit from this increase.
In addition, you no longer need to forgo any Sneak Attack dice in order to use the Withdraw option of your Cunning Strike.
Level 13: Ambush Master
You excel at leading ambushes and acting first in a fight. You have Advantage on Initiative rolls.
In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have Advantage until the start of your next turn.
Level 17: Sudden Strike
You can strike with deadly speed. If you take the Attack action on your turn, you can make one additional attack as a Bonus Action.
This attack can benefit from your Sneak Attack even if you have already used your Sneak Attack this turn, but you can't use your Sneak Attack against the same target more than once in a turn.
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