Barbarian
Base Class: Barbarian

This path is a journey of proclamation or validation at any cost, a calm majestic stance with the wrathful brutality as one walks on this bloody noble road thou shall not lose thy self.

Visionary warriors of old paved this path as a way for those with the disposition of someone with dignity and mercilessness to exert their majesty and power with unyielding will.

A noble that breaks away from the norms of being a noble, a cut above the rest. Blood ,fire, and steel that forge them to be what they are.

Level 3: Majestic

Starting wat this level, While you are raging your body functions at its utmost capacity, enhanced by your bloodline. Whilst you have advantage to your attacks from using your Reckless Attack feature, you gain advantage to all of your saving throws until the start of your next turn.

Level 6: Gallant

At this level, the bonus damage you gain from raging becomes equal to half your barbarian level (rounded down). Additionally, whilst you are not raging, you gain advantage to charisma skill checks.

Level 10: Noble Bloodline

At this level, you walk on your path you unlock the hidden potential of your blood. When you are subjected to the condition prone from another creature, you may use your reaction to stand up again and redirect the force with your presence to make the aggressor go prone instead. You do not kneel to anyone, instead, find they must kneel before your noble bloodline. Additionally, you gain immunity to diseases as your blood gets more purified as you grow stronger.
While you are not raging, you may add your constitution modifier to your charisma skill checks as your body radiate your charismatic aura outside of combat but still project a strong demeanor.
While you are raging, you gain immunity to charmed and frightened and you may also add your constitution modifier to strength checks as your body maximizes its utmost physical potential to exert your overwhelming presence.

Level 14: Majestic Bloodline

At this level, you may rage as a reaction at the start of initiative as your blood boils in calculated wrath. Additionally, should you have advantage and suffer disadvantage on an attack roll, you ignore the disadvantage when you make that roll.
Additionally, before an ally within 10ft of you makes their first attack, they can decide to attack recklessly. Doing so gives them advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against them have advantage until their next turn.

Ferocity
While raging, if you are subjected to an effect that would instantly kill you, you may instead end your rage and negate the effect. Additionally, you gain a bonus to your attack rolls whilst raging equal to half of your proficiency bonus as your blood fuels your ferocity to deliver a precise and devastating blow.

Dignity
While not raging, you may bolster yourself and your allies. All friendly creatures within 10 feet of you (including yourself) gain a 1d4 bonus to their skill checks. Additionally, you gain a bonus to your AC equal to half of your proficiency bonus as you focus yourself to mitigate or dodge incoming attacks.

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