Monk
Base Class: Monk

Some withdraw from the world to focus on their craft, others to be enlightened by their discipline, but for some the simple life is a means of removing distraction from their worship of their god. There are no official monasteries for the way of devotion, rather, most followers simply seek their god and are lead to monasteries of other traditions that take them in and provide for them. Their gods provision fosters the followers devotion as their faith grows they are often tasked with engaging the world with the God's mission.

 

Level 6: Soul of the Forge

Your mastery of the forge grants you special abilities.

You gain resistance to fire damage.

While wearing heavy armor, you gain a +1 bonus to AC.

Level 11: Divine Intervention

You can call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn't require a Reaction to cast. As part of the same action, you cast that spell without expending a spell slot or needing Material components. You can't use this feature again until you finish a Long Rest.

Level 17: Saint of Forge and Fire

Your blessed affinity with fire and metal becomes more powerful.

You gain immunity to fire damage.

While wearing heavy armor, you have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

Spellcasting

Your connection with your God provides you with Divine Spellcasting

Forge Domain Spells

Your devotion to your God and his domain has not gone unnoticed and he has granted you the power to cast the following spells:

Monk Level Spells
3 Identify, Searing Smite
5 Heat Metal, Magic Weapon
9 Elemental Weapon, Protection from Energy
13 Fabricate, Wall of Fire
17 Animate Objects, Creation

Forge Domain Bonus Proficencies

Your connection to the divine forge grants you proficiency with the tools and armor used by master artisans.

You gain proficiency with heavy armor and smith's tools.

Blessing of the Forge

At the end of a Long Rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next Long Rest or until you die, the object becomes a magic item.

If you choose a suit of armor, it gains a +1 bonus to Armor Class.

If you choose a weapon, it gains a +1 bonus to attack and damage rolls.

Once you use this feature, you can't use it again until you finish a Long Rest.

Artisan's Blessing

You can use your connection to the divine forge to create simple items from metal.

As a ritual requiring 1 hour, you can create a nonmagical item that contains metal. The item can be a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object.

The item must be worth no more than 100 gp. As part of the ritual, you must provide metal, including coins, with a value equal to the item created. The metal is consumed and magically transforms into the finished item, including any nonmetal components.

If you possess the original of a nonmagical item containing metal, such as a key, you can create an identical duplicate.

Once you use this feature, you can't use it again until you finish a Long Rest.

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