Barbarian
Base Class: Barbarian

Barbarians who follow the Path of The Golem channel the unwavering might of the great constructs from which they get their name to achieve great durability. Most Path of The Golem barbarians are stoic and unfeeling, particularly in battle, usually leading quiet lives in caves or mountains far from civilisation. These warriors are unlike their raging counterparts, instead drawing power when entering a state of immense focus, abandoning thought and feeling and bulldozing any who stand in the way of victory.

Level 3: Stalwart Defence

Your barbarian feature Unarmoured Defense is improved as your skin begins to harden. While not wearing armour, your AC is equal to 12 + DEX modifier + CON modifier. You can hold a shield and still gain this benefit.

Level 3: Might Of the Golem

Instead of the Rage feature, you can use a bonus action to enter a state of unyielding focus. You gain the usual benefits of rage, but at the start of your rage you can select a number of creatures you can see equal to your proficiency bonus and increase their armour class by 1. (This AC bonus increases to 2 at level 10)

Level 6: Construct's Gift

Your body has begun to adopt the physical features of the great golems you follow in the path of. When you gain this feature, choose from an Iron Golem, Stone Golem, and Clay Golem and gain their respective benefits below:

Iron Golem: You cannot be knocked prone or moved against your will unless incapacitated 

Stone Golem: Once per turn, when you hit a creature with a weapon attack, the creature must succeed on a strength saving throw equal to 12 + Your strength modifier or be unable to take reactions until the start of your next turn.

Clay Golem: You gain tremorsense with a range of 60ft (if you already have tremorsense from another feature, the range increases to 90ft), and can cast disguise self without a spell slot once per long rest as you mould the clay covering your body.

Level 10: Living Bastion

While raging, you can use a bonus action to enter Bulwark State. You may only enter Bulwark State once per rage and the state ends when the temporary hp you gain from it are lost. While in Bulwark State you gain a number of temporary hp equal to Your barbarian level + twice your constitution modifier, however your speed is reduced by 15ft. Also, allies within 10ft of you gain resistance to all physical damage and another damage type determined by the golem type you chose at level 6. (Iron = Poison, Stone = Cold, Clay = Fire).

Level 14: Feel No Pain

While raging, if you take damage, you may use a reaction to reduce the damage. To calculate the damage reduction, roll 3d6 + constitution modifier and remove the total from the damage taken. You may use this feature a number of times equal to half your constitution modifier rounded down. Your charges replenish when you finish a long rest.

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