Ranger
Base Class: Ranger

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The Pack

At 3rd level you gain the ability to call and summon hounds from the Feywild that are trained in hunting. As part of a long rest you spend one hour calling forth hounds from the Feywilds equal to your widow modifier (Minimum of 1). They share the same statistics as a Mastiff, except they are considered both Fey and Beast types. They have 1 hit point and cannot take actions or reactions on their own.

The hounds obey your commands as best as they can. They take their turns on your initiative and on your turn you can verbally command them where to move and whom to attack (No action required to do so). You may use your action to verbally command them to Dash, Disengage, Dodge, or Help action. If you have more than one hound they must all take the same action. (Dash, Disengage, Dodge, Help)

If you are incapacitated or if they move further than 60 feet, the hounds then disperse back to the Feywild and cannot be recalled until a long rest.

You gain a bonus to Wisdom (Survival) checks equal to the number of hounds you have with you.

Whenever you deal damage to a creature with a weapon attack, you may deal an additional 1 point of Force damage to it for each hound that is within 5 feet of the creature.

Essence of the Hounds

At 7th level you gain one of the following features of your choice.

Hardiness: When you summon your hounds, they materialized with hit points equal to your level.

Loyalty: As a bonus action you may disperse a hound that is within 5 feet of you. When you do so, you regain hitpoints equal to 1d8+ your Wisdom modifier.

Trained for The Hunt

At 11th level, you gain one of the following features of your choice.

Sacrifice: When a hound disperses you may have it explode with magical force. All creatures within 5 feet of it must make a Dexterity saving throw. On a failed save, they take 5d8 Force damage or half as much on a successful one.

Snaring: If a hostile creature begins its turn within 5 feet of a hound, their speed is halved until the end of the turn.

One with The Pack

At 15th level you gain one of the following features of your choice.

Cohesion: As a bonus action you may teleport into the space that one of your hounds occupies. When you do so your dog teleports to the spot you just left.

Coordination: You can make attacks as though you were in the space of one of your hounds, you must use your own senses to do so.

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