Base Class: Monk
As you walk this path, the ancestor monks from the heaven's and space grant you there hidden secrets. As you travel the way of the solar being you strength and conditioning become significantly better. Your enimes will feel this power as they cower to your unarmed strikes, and there power becomes less effective to that of your body. As a monk traveling the way of the solar being, you're strength, dexterity, and constitution get a boost. You're unarmed strikes become more deadly, and you will be able to use your ki energy as a weapon. While this path is is powerful it's not without it's weakness. So tread lightly.
Ki Ken Boost
Your body heats up as your mussels expand. You can expend 3 ki points to add a +1 to your strength, dexterity, and constitution. You're damage from an unarmed strike gets a x2 multiplier. This last for the round. You skip your next turn at the start of the round.
Strength dexterity, and constitution get a +2 at lv6. A +3 at lv11. And A +4 at lv17. Your damage from an unarmed strike gets a x3 multiplier at lv6, a x4 multiplier at lv11, and a x5 multiplier at lv17.
Detection of insight
Your mind is clear as you stair at your target. You can expend 1 ki point to preform an insight check on a successful check you gain knowledge of a targets ability scores, and AC you can see within 30 feet.
Transmission Strike
Now you can instantly teleport. You can expend 2 ki points to relinquish your movement for the round and move to an unacupided space if there is a target within range of an unarmed strike you can auto hit that target. If you use this feature more than 3 times before a long rest you expend 1 point of exhaustion.
Other Worldly Might
Your body glows a bright gold. You can expend 5 ki points. Your strength, dexterity, and constitution increases by 5. You gain an additional 10 feet of movement and can fly equal to your movement, also you can now use your action to fire a small ball of ki energy of 3d8 force damage at a target you can see within 30 of you ,or you can use your unarmed strike to deal 2d12 force damage. On a critical hit target becomes paralyzed. This feature last for 1 minute, or untill unconscious or dead. You must wait 24 hours before you can recover ki points used for this feature.
Ball of ki energy becomes 4d8 force damage, and unarmed strike becomes 3d12 force damage at lv17.
Spiritual Blast Bomb
You stay focused as energy gathers twords you. You can spend 10 ki points to create a giant ball of ki energy. This takes concentration for 2 rounds. This ball deals 3d12 x2 force damage to all creatures within 30 feet of you. You can spend a extra 5 of ki points to up the multiplier to a x3 ki points used for this feature cannot be recovered untill 48 hours after feature is used.







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