Bard
Base Class: Bard

The College of Fisher's Tradition is the school of Bards who spin tales of their accomplishments, ancestral traditions, and stories of their adventures in the wild blue yonder - and stretch them beyond the constraints of reality. With their magical skill, College of Fisher's Tradition Bards can weave tales that inspire and empower their allies, conjure magical creatures from their adventures in angling, and cast unique spells that aid them in angling and adventure alike.

Bonuses

  • You gain proficiency in Deception.
  • You learn the Tall Tale Cantrip.
  • You Learn the Magic Whistle and Fable's Folly spells. These spells don't count against your number of spells known.

Spellcasting Focus

You may use any part of Fishing Tackle (such as a fishing pole) as a spellcasting focus instead of a musical instrument.

Fisher's Tales

(Bonus Action - Expends Bardic Inspiration)

Tell one of the tales [see Fisher's Tale table] sharing it with yourself or an ally you can see within 30 ft. After the tale is spoken it grants them its magical effect for 1 Minute.

You can tell only one of these tales at a time. Telling another tale immediately ends the effect of the previous tale told.

Conjured Tale

(Bonus Action - Proficiency Bonus/Long Rest).

You can imagine a Medium size or smaller fish you have encountered or heard about in your lifetime and conjure a spectral version of this fish within 30 ft. of yourself.

On your subsequent turns, as a Bonus Action, you can move this fish up to 30 ft. in any direction and have it take one of the following Actions:

  • Help. Your spectral fish grants the Help Action to a willing creature within 5 ft. of it.
  • Tale Whip. You can make a Melee Spell Attack against a creature within 5 ft. of the spectral fish. On a hit, the target is struck and takes Force Damage equal to 1d8 + your Charisma Modifier

This spectral fish lasts for 1 Minute or until you are knocked Unconscious.

Master of Tradition

  • When telling Fisher’s Tales, you may tell up to 2 of these tales at a time. Telling another tale beyond these 2 immediately ends the effect of the first tale told, replacing it with the new tale.
  • The movement range of your Conjured Tale increases from 30 ft. to 60 ft.