Monk
Base Class: Monk

Monks of the Arcane Arts are the ultimate masters of all forms of combat, whether it be hand to hand or via magic. They learn techniques to use their opponent's magic against them, manipulate ki to restore spell slots, and practice techniques that help protect them from magic.

Spell Snaring

Starting at 3rd level, you can use your reaction to deflect or return a spell that is cast upon you. When a spell is cast that targets only you, you can use your reaction to attempt to catch the spell. The DC equals 10 + the level the spell was cast at.

If you succeed, you can catch the spell, but you must have at least one hand free. If you catch a spell in this way, you can spend ki points equal to the spell level it was cast at to make a ranged spell attack with the spell you just caught, as part of the same reaction. You make this attack with proficiency, and you use the normal range for the spell. If the spell requires a save, your spell save DC equals 8 + your proficiency bonus + your Wisdom modifier.

Empowered Reflect

Starting at 6th Level, when you use your Spell Snare ability, you may spend an additional 2 ki points to either gain a +2 on the spell attack roll, or to give the target disadvantage, whichever the spell calls for.

Magic is Life

Starting at 11th Level, during a short rest, you can give your life energy to restore magic. You may expend a number of hit dice up to your Wisdom modifier to create a pool of points. These points can be dispersed to friendly creatures within the vicinity of your short rest, allowing them to regain expended spell slots. The spell slots can have a combined level that is equal to or less than the points given. For example, an ally given 3 points can recover up to three levels worth of spell slots. They can recover either a 3rd level spell slot, a 2nd level spell slot and a 1st level spell slot, or three 1st level spell slots.

Magic Mind

Starting at 17th level, you become immune to being located by divination magic. You also gain advantage against spells and magical effects. In addition, when you hit a creature with both of your flurry of blows strikes, you may spend 5 ki points to immediately end a spell that the creature is concentrating on.

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