Base Class: Rogue
Trained on the spill of the Milky Way, Rogues who choose the path of Space Pirate show exemplary cunning, a boisterous personality, and a proficiency with firearms. From frontal assaults on the open stars to common theft in a dive bar, Space Pirates are always prepared for any venture.
Level 3: Shoot for the Stars
While in battle, you gain a proficiency for all firearms. When you are performing an action outside of battle that would require the use of a gun, roll with advantage.
Level 3: A Coat of Arms
After all of your hard-fought battles, you find yourself at a galactic dive bar, tipsy and stalking the faces of some poor, drunk saps. Each marauder carries a gun on their hip and you're feeling bold. You decide to steal one for yourself.
Roll a d20 to determine which gun you steal: Flat-Tongued Blunderbuss (1-10), The Zealot's Pistol (11-17), The Galactic Reaper (18-20).
(To add these weapons, type their names into the Magic Items Homebrew search bar, select "Add to Collection", and then add the stolen weapon to your character inventory)
Level 9: Right Back at Ya!
As a reaction, you may draw your lightest firearm (the firearm weighing the least in your inventory) and fire upon the enemy who is currently attacking you. You deal half the rolled damage (rounded down) of said firearm to opposing enemy.
Level 13: Pocket Sand
You may use Pocket Sand twice per short rest. At any point during battle, as a bonus action, you may scrounge in your pocket for a handful of sand. Throw the sand at an enemy within a 15 foot radius of you. Said enemy gains the stunned condition for 2 rounds.
Level 17: An Outlaw's Luck
As you scoured the Milky Way, a frozen treasure map floated towards your schooner. Following the large "X" leads you to a small shed on a moon not too far from the edge of the Milky Way. Inside that shed is a chest, and inside that chest is a shiny, new friend.
Roll a d20 to determine which gun you find: Flat-Tongued Blunderbuss (1-5), The Zealot's Pistol (6-10), The Galactic Reaper (11-20).
(To add these weapons, type their names into the Magic Items Homebrew search bar, select "Add to Collection", and then add the stolen weapon to your character inventory)
Level 17: For Good Measure
You've learned the hard way that some foes don't go down with one bullet.
After your initial attack with a firearm, you may use a bonus action to attack using a different weapon. You must roll a separate hit die for the new attack, but you may target any enemy or ally.
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