Fighter
Base Class: Fighter

Masters of stealth and range, the Hunter stalks his prey, utilizing the bow primarily, and dual wielding for melee combat.

Additional Fighting Style

If you took either the Archery or Two-Weapon Fighting style, you can get the benefits of the other.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency in three of the following skills of your choice: Animal Handling, Investigation, Nature, Perception, Stealth, Survival

Hunter's Strike

At the beginning of combat, when initiative is rolled, you gain one Reaction point. When a creature you have attacked using a Short bow, Longbow, or any form of crossbow, enters within melee weapons range, you can spend your reaction die to use your reaction to make one attack action and one bonus action attack provided you have weapons that can be used with Two Weapon Fighting. This point expires at the end of combat.

 

You gain an additional point when initiative is rolled at levels 10, 15, and 18.

Camouflage

Starting at 10th level, you can spend 1 minute creating camouflage for yourself. Once camouflaged, you can use the hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail. The camouflage lasts for 1 hour, or until natural effects (rain, wind, ocean, etc) remove it. 

Hunter's Mark

You have advantage on initiative rolls. In addition, the first creature you hit during the first round of a combat becomes easier for you and others to strike; attack rolls against that target have advantage until the start of your next turn. If your first hit of the round is made with a ranged weapon attack, you may make another ranged weapon attack with your bonus action. 

Master Hunter

At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make with a ranged weapon or a bonus action attack. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.

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