Base Class: Monk
Those who follow the Way fight to defend innocent people against the horrors of the far realm.
Level 3: Mind Over Matter
You gain a bonus to Intelligence Saving Throws and to any ability checks or attack rolls using Strength equal to your Wisdom modifier.
Level 6: Bend the Material
You gain the ability to alter the world around you. You can push, drag, and lift objects within a 60 foot emanation of you.
Level 11: Deny the Abhorent
You are immune to psychic damage and to the Charmed and Frightened condition. You also have advantage on saving throws against spells and effects that cause Madness.
Level 17: Annihilate the Aberrant
When you hit a creature with an attack roll, you can choose to expend up to 5 focus points. For each focus point you expend, you deal an extra martial arts die of force damage. This damage is doubled if you hit an Aberration.
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