Base Class: Sorcerer
Those born with the blood of the Shadowfell in their veins are the Umbral. They tend to strike their foes from the shadows, and are known to be able to bend the power of the Shadowfell to their whim. They use these powers to inflict wounds on others, control shadows, and protect themselves. They can be greedy, cold-hearted, secretive, or practical, but regardless of how a they acts, they all embrace darkness and misfortune as natural things in people's lives.
How did you learn to control your shadow powers and learn how to fight? Were you taught by a master of shadows or did you grow up embracing the shadows and training yourself? Why do you follow the path you chose? Was it for power, revenge, a goal, or something else? Also think about how open about your powers and abilities you wish to be. Those born with Umbral power must learn to find a way to live with the darkness that surrounds them, one way or another.
Shadow Step
At 1st level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. You can do this a number of times equal to your proficiency bonus. If all uses are expended, you may spend 2 sorcery points to use this ability again. You regain all expended uses on a long rest.
Umbral Training
As magic flows through your body, it causes shadows to emerge and dance around you. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin dancing shadows. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Shadow Sight
Starting at 6th level, you can see through regular and magical darkness up to a range of 120 feet. If you already have darkvision, increase the range by 10 feet. you learn the Darkness spell, which doesn't count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.
Umbral Evasion
Starting at 14th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you. Also, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Umbral Form
Starting at 18th level, you can spend 6 sorcery points as a bonus action to transform yourself into a shadowy form. In this form, you have resistance to all damage except force and radiant damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object. You can also use the Shadow Step ability up to 120 feet. You can use this ability a number of times equal to 1 plus your Dexterity modifier.
You remain in this form for 1 minute. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action. You regain all expended uses of this ability after a long rest.
Previous Versions
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