Base Class: Sorcerer
You carry a fundamental force of nature in your very being. It is one of the four elements: Air, Earth, Fire, or Water. Alternatively, it can be a para-element or quasi-element, such as mineral, salt, lightning, vacuum, mud, magma, ice, smoke, steam, radiance, or another similar natural element.
Features By Level
- Level 3: Elemental Aspect, Elemental Casting, Elementalist Spells
- Level 6: Elemental Resistance
- Level 14: Primal Movement
- Level 18: Wrathful Aura
Elemental Aspect
Choose one of the following damage types. This decision affects future features in this subclass that you gain, and cannot be changed.
- Acid
- Cold
- Fire
- Lightning
- Necrotic
- Poison
- Radiant
- Thunder
Acid
The chosen damage type is Acid.
Cold
The chosen damage type is Cold.
Fire
The chosen damage type is Fire.
Lightning
The chosen damage type is Lightning.
Necrotic
The chosen damage type is Necrotic
Poison
The chosen damage type is Poison.
Radiant
The chosen damage type is Radiant.
Thunder
The chosen damage type is Thunder.
Elemental Casting
You can change the damage type of your spells to be the selected damage type from Elemental Aspect.
Acid
You can change the spell damage type to Acid damage.
Cold
You can change the spell damage type to Cold damage.
Fire
You can change the spell damage type to Fire damage.
Lightning
You can change the spell damage type to Lightning damage.
Necrotic
You can change the spell damage type to Necrotic damage.
Poison
You can change the spell damage type to Poison damage.
Radiant
You can change the spell damage type to Radiant damage.
Thunder
You can change the spell damage type to Thunder damage.
Elementalist Spells
You learn the following spells at each level, having them always prepared. They count as Sorcerer spells for you. In addition, you gain access to all Druid spells when learning new spells.
- Level 3: Absorb Elements, Burning Hands, Melf's Acid Arrow, Warding Wind
- Level 5: Lightning Bolt, Protection from Energy
- Level 7: Conjure Minor Elementals, Elemental Bane
- Level 9: Cone of Cold, Conjure Elemental
Elemental Resistance
You gain resistance to the damage type you chose for Elemental Aspect.
Acid
You gain resistance to Acid damage.
Cold
You gain resistance to Cold damage.
Fire
You gain resistance to Fire damage.
Lightning
You gain resistance to Lightning damage.
Necrotic
You gain resistance to Necrotic damage.
Poison
You gain resistance to Poison damage.
Radiant
You gain resistance to Radiant damage.
Thunder
You gain resistance to Thunder damage.
Primal Movement
You gain your choice of a Burrowing, Climbing, Flying, or Swimming speed of 25 feet.
Burrowing
You gain a burrow speed of 25 feet.
Climbing
You gain a climbing speed of 25 feet.
Flying
You gain a flying speed of 25 feet.
Swimming
You gain a swimming speed of 25 feet.
Wrathful Aura
As a bonus action, you can expend 4 Sorcery Points to emit a 15 foot aura centered on you in which all enemies are vulnerable to the damage type of your Elemental Aspect. This aura lasts for 1 round.
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