Fighter
Base Class: Fighter

A martial archetype that masterfully blends traditional weapon mastery with destructive arcane spell casting to dominate the battlefield

Level 3: arcane precision

Magic subtly guides your strikes toward vital weak points. Your attack rolls with weapons and Unarmed Strikes can score a Critical Hit on a roll of 19 or 20 on the d20

Level 3: Kinetic Surge

Thanks to your athleticism, you have Advantage on Initiative rolls and Strength (Athletics) checks.

Mystical energy flows through your muscles, enhancing your reactions. You have Advantage on Initiative rolls and Strength (Athletics) checks. Furthermore, right after landing a Critical Hit, you can instantly move up to half your Speed without provoking Opportunity Attacks.

Level 7: Versatile Martialist

Your combat studies grant you deep tactical versatility. You gain another Fighting Style feat of your choice.

     

    Level 10: Battle Trance

    The rush of arcane-fueled combat sharpens your focus. During combat encounters, you gain Heroic Inspiration whenever you start your turn without it.

    Level 15: Flawless Execution

    Your mastery over weapon combat and magic lets you find openings easily. Your attack rolls with weapons and Unarmed Strikes can now score a Critical Hit on a roll of 18–20 on the d20.

       

      Level 18: Immortal Will

      You have reached a pinnacle of magical resilience that makes you incredibly difficult to kill, granting you the following defensive properties:

      • Defy Death. You gain Advantage on Death Saving Throws. In addition, rolling an 18–20 on a Death Saving Throw awards you the exact benefits of rolling a natural 20.
      • Regenerative Focus. At the beginning of each of your turns, you automatically regain Hit Points equal to 5 plus your Constitution modifier, provided you are Bloodied and have at least 1 Hit Point remaining.

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