Base Class: Druid
The Druids of the Circle of Flowers preserve the natural world through the lens of beauty and emotion. They believe that nature has feelings and that its phenomena have deeper meanings than can be perceived at first glance, being its way of communicating and demonstrating its emotions. For them, flowers, in addition to being part of the life cycle of various plants, are concentrations of nature's beauty and emotion that can help mortals express themselves through the various meanings they carry. In the Circle of Flowers it is said that, just as with people, if you are sincere with the world and willing to listen, it will respond.
Level 3: Circle of Flowers Spells
When you reach a Druid level specified in the table below, you thereafter always have the listed spells prepared.
|
Druid Level |
Spells |
|
3 |
Calm Emotions, Charm Person, Gentle Repose, Sanctuary |
|
5 |
Plant Growth, Sending |
|
7 |
Charm Monster, Hallucinatory Terrain |
|
9 |
Commune with Nature, Yolande's Regal Presence |
Level 3: Floral Amulets
At 3rd level, you became capable of creating flowers imbued with magic and intent that grant gifts to those who carry them based on their meanings. At the end of a Long Rest, you can create a number of flowers equal to your Wisdom modifier (minimum of 1), choosing from the options below. While a creature carries one of these flowers (it doesn't need to hold it in its hands), it gains the benefits associated with the flower's type, whether that creature is you or one of your allies. If someone is carrying more than one flower of the same type, they gain the benefits of only one of them. The flowers are immune to all damage, but they wither and fade, ending their benefits, 24 hours after creation or if you use this feature to create new ones. Some of them also disappear after use, as specified in their descriptions. If the flower's benefit allows the casting of a spell, regardless of who casts it, your spellcasting ability modifier will be used. To simplify, in descriptions of the benefits of flowers, the creature that carries the flower is called "the bearer".
Red Rose. When the bearer takes damage, they can use a Reaction to teleport to an unoccupied space they can see within 60 feet of themselves that is as close as possible to an ally. Creatures within 5 feet of the space from which the bearer teleported take Fire damage equal to your Wisdom modifier. Once this Reaction is used, the flower withers and disappears.
White Lily. The bearer can cast the Protection from Evil and Good spell without expending a spell slot and without material components. Once the spell is cast in this way, the flower withers and disappears.
Sunflower. Whenever the bearer makes a Charisma ability check, the bearer adds 1d4 to the check.
Iris. Whenever the bearer makes a Wisdom saving throw, the bearer adds 1d4 to the saving throw.
Night-blooming Jasmine. The bearer can cast the Detect Magic spell without expending a spell slot. The bearer gains Darkvision with a range of 60 feet for the duration of the spell if they do not already have Darkvision. Once the spell is cast this way, the flower withers and disappears.
Dipladenia. When the bearer misses an attack roll against a creature, they gain Advantage on the next attack roll they make against that creature until the end of their next turn.
Snapdragon. The bearer can cast the Heroism spell on themself without expending a spell slot and without Concentration (the spell ends after 1 minute). Once the spell is cast in this way, the flower withers and disappears.
Level 6: Expanded Bloom
At 6th level, you become better at using your flowers. Whenever you use a benefit from one of the flowers of your Floral Amulets feature that causes it to disappear afterward, you can expend one use of your Wild Shape (no action required) to prevent the flower from disappearing this time.
Level 10: A Garden Always Being Renewed
At 10th level, your ability to create magical flowers advances even further. As a Magic action, you can touch one of the flowers you created with the Floral Amulets feature and transform it into a different flower option. Once you have transformed a flower in this way, you can't do so again until you finish a Long Rest.
In addition, you gain access to the following flower options for your Floral Amulets feature.
Agapanthus. The instant the bearer obtains this flower, or as a Bonus Action while carrying it, they choose an ally they can see within 30 feet. A magical bond forms between the two individuals. While the two individuals are within 30 feet of each other, both gain a +1 AC bonus. Additionally, the bearer can cast Warding Bond on the ally they are bound to without expending a spell slot, without material components, and with a range of 30 feet. Once the spell is cast in this way, the flower withers and disappears when the spell ends.
Lotus. The bearer has resistance to Poison damage. In addition, the bearer can cast the Lesser Restoration spell without expending a spell slot. Once the spell is cast in this way, the flower withers and disappears.
Strelitzia. The bearer can cast the Fly spell on themself without expending a spell slot and without material components. Once the spell is cast in this way, the flower withers and disappears.
Level 14: Magnificent Field
Upon reaching 14th level, you become capable of emanating the splendor of nature on a new level. When you cast Yolande's Regal Presence, a field of spirit flowers occupies the ground within the Emanation, and you gain the following benefits:
- The radius of the Emanation increases to 15 feet.
- The moment you cast the spell, you and creatures of your choice within 15 feet of you receive one of the flower options from the Floral Amulets feature of your choice, which magically appears somewhere on the body or equipment. Everyone receives the same flower option. Any flowers created using this feature will disappear when the spell ends.
- You have advantage on saving throws to maintain Concentration with this spell.
Previous Versions
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2/20/2026 9:41:37 PM
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8/21/2026 10:41:21 AM
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