Wizard
Base Class: Wizard

Because their magic often manipulates nature, they'd often be blamed for bad harvests and were often blamed for disease when in actuality they had nothing to do with it. This didn't stop the layfolk of these places from forming mobs and persecuting innocent witches. This led to the great purge where a lot of the Witches collective knowledge was lost with practitioners in the modern era being pale imitations of their foremothers.

Level 3: Summon Poppet

The poppet has an AC of 12 with 50 HP. The Poppet cannot attack due to it's simple construction. The Poppet is small in size and has a movement range of 20ft. The Poppet takes it's turn directly after the Witches main turn and is controlled by the witch unless control is wilfully handed over to another player. Only one poppet can be summoned at a time and can only be summoned once per long rest.

Level 3: Summon Simple Totem

Summon Simple Totem
Witches often draw power from nature and focus them using trinkets and totems. Following this practice you can summon a totem in battle as a bonus action and can choose from a variety of totems in order to focus your magic into different effects.

Totem of Life - Has a range of 10ft around the totem. Any ally within it's radius heals 1d4 HP on their next turn. The totem lasts for 3 turns.

Totem of Fire - Has a range of 10ft around the totem. Any enemy within radius of the totem takes 1d6 fire damage on their next turn. The totem lasts 2 turns.

Totem of Ice - Has a range of 15ft around the totem. Any enemy within radius of the totem takes 1d10 cold damage on their next turn and their movement speed is halved until they move out of radius of the totem. The totem lasts 1 turn.

All Totems have 25HP and 15AC.

All totems cost a bonus action to summon. Only 2 totems can be summoned per long rest. Only 1 totem can be summoned at a time.

Level 6: Gaia's Grasp

The Witch gains access to the mage hand spell and the unseen servant spell

Level 10: Summon Advanced Totem

Totem of Grace - Has a range of 15ft around the totem. Any ally within it's radius gains +2 AC. The totem lasts for 3 turns.

Totem of Mercy - Has a range of 10ft around the totem. Any ally with it's radius heals 2d8 HP on their next turn. The totem lasts 2 turns.

Totem of Wrath - Has a range of 15ft around the totem. Any enemy within radius of the totem has disadvantage on all rolls. The totem lasts 2 turns

All Totems have 25HP and 15AC.

Level 14: Summon Altar

Overflowing with magic potential, any spell cast with the altar's 5ft radius doesn't consume a spell slot. The altar lasts 2 turns and can only be summoned once per long rest.

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