Base Class: Ranger
The halfling spends his time in the depths of the local archive, searching at length for the identity of the person who had become the specter haunting the house. The half-elf raised a heavy crossbow, sighting down the barrel at the heart of a vampire.
Ghostly Research
Starting when you choose this path at 3rd level, you gain the skills necessary to learn of your spectral foes. You have proficiency in the History and Arcana skills. If the History or Arcana check you make relates to an undead creature, you may double your proficiency bonus for that roll.
Spectral Defenses
At 7th level, you gain one of the following features of your choice.
Steadfast Soul. You are immune to the frightened condition. Once you reach level 14, this means you are also immune to the charmed condition.
Anchored Soul. You are immune to possession. Once you reach level 14, this trait gives you proficiency in Charisma saving throws.
Hardy Soul. You have resistance to necrotic damage. Once you reach level 14, this trait grants you immunity to having your hit point maximum reduced.
Anchored Soul
Your soul has become anchored stronger to your body. You have become immune to possession. At 14th level, you gain proficiency in Charisma saving throws.
Resilient Soul
You have become resilient to common attacking options of undead creatures. You gain resistance to necrotic damage. At level fourteen, this means that your hit point maximum cannot be reduced.
Steadfast Soul
You have learned how to ignore the unearthly influence of the undead on your mind. You have immunity to being frightened. At level 14, you also gain immunity to being charmed.
Ghostly Step
At 11th level, you gain the ability to step into the ethereal plane. Using a bonus action you can pass back and forth through the veil into the borders of the ethereal realm (as in the spell etherealness) and back to the material plane for one minute or until you lose concentration (as though you were concentrating on a spell).
Superior Spectral Defense
At 15th level, you gain one of the following features based off your spectral defense.
Steadfast Soul: You gain immunity to the charmed condition.
Anchored Soul: You gain proficiency in Charisma saving throws.
Resilient Soul: Your maximum hit points cannot be reduced.
Anchored Soul
Your soul is further anchored. You get proficiency in Charisma saving throws.
Resilient Soul
You have become protected from the corrupting damage of the undead. Your hit point maximum cannot be reduced.
Steadfast Soul
Your resistance against the mental influence of the undead has improved. You are now immune to the charmed condition.
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