Base Class: Wizard
Through tremendous study and countless hours scrutinizing Hexblade warlocks, some wizards learn dangerous rituals that grant them the power of ancient curses and hex’s. These rituals are closely guarded secrets and Hexarcanist‘s will guard them with their lives. Most Hexarcanist’s have very few friends preferring to stick to themselves as nobody trusts them because they seek forbidden secrets and will do anything to get them.
Level 3: Hex Adept
You always have the Hex spell prepared. You can cast it three times without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.
Level 3: Arcanists Hex
Whenever you cast Hex you can modify it in the following way. In place of the regular Hex damage, until the spell ends once per turn when a creature affected by your Hex takes damage from a spell you cast it takes an additional 1d6 Necrotic damage.
When you reach certain levels in this class, your modified Hex does more damage: 2d6 at 6th level, 3d6 at 10th level and 4d6 at 14th level.
Level 6: Hexers Fortitude
When you cast Hex you can modify it so that it no longer requires Concentration. Additionally when you deal damage with your Hex you gain Temporary Hit Points equal to your intelligence modifier (minimum of 1 Temporary Hit Point).
Level 10: Arcane Curse
You can cast Bestow Curse once without expending a spell slot, when you cast it in this way you can choose two effects of the spell Instead of one.
Level 14: Hexfall
While your Hex is active you can choose to end the spell early (no action required) and trigger a hexfall, a hexfall has the following effects.
- The target of your Hex takes 10d6 necrotic damage.
- Each creature in a 10 ft Emanation originating from the target (not including the target) must make a Constitution saving throw against your spell save DC. On a failed save, a creature takes 5d6 necrotic damage.
- Each creature in the Emanation who failed the saving throw gains one Exhaustion level. This effect can’t increase the target’s Exhaustion level above 3.
Once you use this ability you cannot use it again until you finish a long rest.
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