Base Class: Fighter
Not every creature from the Fade is a demon. A few embody the more noble aspects of humanity, such as Compassion, Hope, Valor, Justice, and Faith. Though they rarely interact with the humanity, a few lend their assistance to those in great need.
Beyond the Veil
This requires an action, lasts for 1 minute, and can only be done once per day. Can be performed an additional time per day at 7th and 10th levels.
Compassion- Beyond the Veil restore Hitpoints at a rate of (WIS modifier) per turn.
Hope- Beyond the Veil gives Disadvantage to the first attack made against you every turn.
Valor- Beyond the Veil grants resistance to Bludgeoning, Slashing, or Piercing damage, chosen when Beyond the Veil is activated.
Justice- Beyond the Veil changes all melee damage to Radiant and increases all Radiant damage dealt by (WIS modifier).
Faith- Beyond the Veil grants advantage on all saves against poison and magical effects.
Soulbrand
He gains advantage on all Wisdom saves against effects caused by demons and can no longer be possessed or influenced by them.
Fade Burst
The explosion deals 2d10 radiant damage in a 10 ft area around the Spirit Warrior, though a successful dexterity save (dc Fighter’s Strength or Dexterity modifier+Proficiency+8) halves that damage. Each spirit grants a different bonus to Fade Burst and it may only be used twice a day. Can be performed an additional time at 15th and 18th levels.
Compassion- Fade Burst only harms those the Spirit Warrior wants it to.
Hope- Creatures who take full damage from Fade Burst are also Restrained by chains of radiant energy for 1 round.
Valor- Any creature vulnerable to Radiant damage automatically take full damage from this power and have disadvantage on all attack rolls for 1d4 rounds.
Justice- The radiant damage from Fade Burst and Beyond the Veil overcomes damage resistances and immunities.
Faith- Rather than 10 ft circle, Fade Burst can be fired as a 30 ft line or 15 ft cone.
Blessings of the Fade
At 15th level Beyond the Veil can be turned on and off as a bonus action with no time limit.
One With the Spirit
Compassion- Three times per day a spirit of Compassion can choose to heal the Spirit Warrior or an adjacent ally 10d6 hit points or remove an existing, temporary condition. They will always do this if the Spirit Warrior has a condition they can remove, is at half-health, or if a good adjacent ally falls to 10 hp or lower.
Hope- Twice per day the Spirit of Hope can cast Counterspell as an 8th level spell and only does so when the spell would harm one or more people.
Valor- Can enchant a weapon the Spirit Warrior wields to deal an extra 2d6 radiant damage for 1 minute, but will only do so when it would be used against a demon, darkspawn, or if the wielder has no allies within sight.
Justice- Two times per day the Spirit of Justice can cast Haste on the Spirit Warrior, though he must first issue a loud challenge to an evil foe.
Faith- Twice per lifetime, the Spirit of Faith may cast Resurrection on the Spirit Warrior, though they may also not. Who knows why they do things?
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