Base Class: Barbarian
Those that follow the path of the Fierce Hunter train from a young age to hone their skills for a life of hunting. They are not limited to animals or even monsters, they will hunt anything they deem as worthy prey.
Level 3: Hunter's Training
Relentless pursuit has sharpened your instincts beyond those of ordinary warriors. Every track, sound, and shadow becomes another clue in the hunt.
While raging, you have advantage on Intelligence (Investigation), Wisdom (Perception), Dexterity (Stealth), and Wisdom (Survival) checks.
Level 3: Bloodlust
Your rage no longer clouds your instincts. Instead, it sharpens them, allowing you to direct your predatory nature toward the hunt.
As part of the Bonus Action you use to activate or maintain your Rage, you can control your bloodlust to activate one of the following options.
Frightening Presence. A creature of your choice that can see or hear you within 30 feet of you becomes frightened of you until the start of your next turn.
Once you use this option, you can’t use it again until it recharges. At the start of each of your turns after using it, roll a d6. On a roll of 5 or 6, you regain the use of this option.
Concealed Presence. You gain the Invisible condition until your Rage ends. The condition ends on you early immediately after you initiate any overt action, such as making an attack or taking the Dash action.
Once you use this option, you can’t use it again until it recharges. At the start of each of your turns after using it, roll a d6. On a roll of 6, you regain the use of this option.
Level 3: Fierce Strikes
You know when the hunt has turned in your favor—no opening your prey gives goes unused.
When you deal damage with an attack against a creature frightened of you, or with an attack that causes the Invisible condition granted by Concealed Presence to end on you, you add twice your Rage Damage bonus to the damage roll, instead of your normal Rage Damage bonus.
Level 6: Fearmonger
Your presence leaves more than fallen prey behind. Even the fearless hesitate as instinct warns them that they have become the hunted.
Creatures immune to the Frightened condition can still be frightened by your Fierce Hunter features.
When you reduce a creature to 0 hit points or score a critical hit, all creatures of your choice within 30 feet of you become frightened of you until the start of your next turn.
Level 10: Advanced Concealment
Your concealment has become instinct rather than technique. You have learned to control when your prey perceives you, allowing your concealment to remain even as the hunt unfolds.
The Invisible condition granted by Concealed Presence no longer ends when you take overt actions. When you make an attack while under that condition, you can end it immediately before the attack to trigger Fierce Strikes.
Level 14: Ruthless Hunter
Patience, observation, and relentless pursuit culminate in decisive moments. By the time your prey realizes the hunt has started, you already know how it ends.
During your first turn in combat, when Fierce Strikes would allow you to add twice your Rage Damage bonus to a damage roll, you add four times your Rage Damage bonus instead.
While raging, you can sense when prey nears its end. When a creature you can see within your reach is first reduced to a number of Hit Points equal to or less than your Barbarian level, you can use your Reaction to make one melee attack against it.
Previous Versions
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