Bard
Base Class: Bard

The College of Grace the for those who do not express themselves through song or word, but are able to tell a tale nonetheless through dance and movement.  Their skill and grace makes them not only breathtaking to behold, but extremely difficult to pin down.   Dancing through even the mostly deadly of situations, with nary a scratch on them, they are both stunning and formidable.

 

Unearthly Grace

When you join the College of Grace at 3rd level, you refine your skill with precise and subtle movement. You gain proficiency in Acrobatics or Stealth if you do to not already have proficiency in these skills.  Whenever you choose skills for your Bard Expertise, you may choose an additional skill as long as one of them is Acrobatics or Stealth.

Fancy Footwork

Starting at 3rd level,  you have learned to use your feet and legs just as proficiently as your arms and hands. As long as your feet are free, you can perform the somatic components of spells without using your hands and any foot or leg wear your wear that wakes a sound , such as tap shoes or ankle bells, counts as an instrument for you can be used as a spellcasting focus . Additionally, any sleight of hand proficiency you have applies to manipulating objects with your feet.  Finally, unarmed strikes in the form of kicks deal 1d4 and use Dexterity instead of Strength.

Beguiling Dance

Starting at 6th level, you have learned to dance through the battlefield, using graceful, unpredictable movements to avoid the blows of your enemies.  if you are not wearing medium or heavy armor and have a speed above 0, when you use your movement you may choose to go into a dance.  The dance continues through any actions or bonus actions you take, until the beginning of your next turn.  While dancing your speed is reduce by 5, your AC is increased by 2, and when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.

Bedeviling Dance

Starting at 14th level, your dancing skills have made you a whirlwind, deadly and untouchable. While dancing your AC is increased by your Charisma score (minimum 2), you have advantage on your first melee weapon attack or unarmed strike each turn, your kick damage increases to 1d6 ,and when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

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