Bard
Base Class: Bard

Level 3: bad jokes: you live to insult and cut down foes with words sharper than their blades. You can spend an inspiration dice dealing in psychic damage to the foe within 30 ft and line of sight of you, whenever they make an attack against you or an ally. And besides that, mental damage at your bad joke, they also have disadvantage now to their attack. To use this power and deal extra damage you MUST DELIVER ONE BAD JOKE OR INSULT to the foe AT THE TABLE!! This is your chance to role play for a bonus. If you do give a joke instead of saying I'm using this power, give yourself a bonus 1d4 damage for the zinger!!

 

Level 6: superior knowledge: gain 3 new skills and one new feat through your training to be better then the idiots around you. Your punk that way!!

 

Level 6: MY Gods how have ya survived by your wits alone??

You get to insult any foe you can see within line of sight at 60ft of your words. And deal 2 Inspiration dice in psychic damage to that foe and boost one ally 1 with advantage for their next attack roll.  This is an action power to use. And if you deliver another cutting insult telling that foe " how did you survive this long with wits alone? How has darwin not caught up with you yet?? " Or any other similar insults at the table give yourself another 1d4 bonus damage for the roleplay! This is a fun game and meant to be a laughing memorial moment!

 

Level 14: BLOODY HELL!! : Give yourself an advantage on the next roll and disadvantage to any number of goes you can see within 30ft and line of sight. This costs 1action and will deal 3 inspiration dice in healing to you, and 2 Inspiration dice in damage to each foe hit by targeted flurry of insults ranging from how their mothers never loved them, why wolf's eat their young, and their looks are slightly better then that steak being mauled by hungry wolfs. Once more if you give a flurry of insults at the table , give yourself 1d4 bonus in healing and share that bonus only to the whole team.

 

 

Bad jokes

Level 3: bad jokes: you live to insult and cut down foes with words sharper than their blades. You can spend an inspiration dice dealing in psychic damage to the foe within 30 ft and line of sight of you, whenever they make an attack against you or an ally. And besides that, mental damage at your bad joke, they also have disadvantage now to their attack. To use this power and deal extra damage you MUST DELIVER ONE BAD JOKE OR INSULT to the foe AT THE TABLE!! This is your chance to role play for a bonus. If you do give a joke instead of saying I'm using this power, give yourself a bonus 1d4 damage for the zinger!!

My gods!!

Level 6: MY Gods how have ya survived by your wits alone??

 

You get to insult any foe you can see within line of sight at 60ft of your words. And deal 2 Inspiration dice in psychic damage to that foe and boost one ally 1 with advantage for their next attack roll. This is an action power to use. And if you deliver another cutting insult telling that foe " how did you survive this long with wits alone? How has darwin not caught up with you yet?? " Or any other similar insults at the table give yourself another 1d4 bonus damage for the roleplay! This is a fun game and meant to be a laughing memorial moment!

Bloody hell!!

Level 14: BLOODY HELL!! : Give yourself an advantage on the next roll and disadvantage to any number of goes you can see within 30ft and line of sight. This costs 1action and will deal 3 inspiration dice in healing to you, and 2 Inspiration dice in damage to each foe hit by targeted flurry of insults ranging from how their mothers never loved them, why wolf's eat their young, and their looks are slightly better then that steak being mauled by hungry wolfs. Once more if you give a flurry of insults at the table , give yourself 1d4 bonus in healing and share that bonus only to the whole team.

 

 

Superior knowledge

3 new skills and one new feat through your training to be better then the idiots around you. Your punk that way!

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