Base Class: Paladin
The Oath of Truth is sworn to the ideals of transparency, honesty and openness. Paladins that swear themselves to this oath are bound to not only speak truth, but seek it out, exposing lies and deception, that which the wicked would keep hidden. They paladins are often wanderers, traveling the word in search of truths that are hidden and spreading the word so that it might never been hidden again. They may also act in cities as investigators, working alone or alongside the local authorities to undercover criminal undertakings and bring them to light. Paladins who take this oath tend to worship gods of the knowledge domain, just as Deneir, Oghma, Savras, or Deep Sashelas. However, some seek truth as an end towards justice, worshiping Tyr or Bahamut.
Tenets of Truth
Speak the Truth - Do not lie, do not cheat, let your words shine truth in a world of secrets
Seek the Truth - Secrecy is a darkness in which evil blossoms. Bring your light to this darkness.
Spread the Truth - Truth means nothing unless it is shared, unless it is known so far and wide that is can never be hidden again.
Be the Truth - Your word is your bond, your duty is absolute. Be an island of reliability to which others can anchor themselves in a sea of uncertainty.
Oath Spells
You gain oath spells at the paladin levels listed, spells that both reveal truth and restore creatures to their true state.
| Paladin level | Spells |
|---|---|
|
3rd |
Comprehend Languages, Detect Magic |
|
5th |
See Invisibility, Zone of Truth |
|
9th |
Counterspell, Dispel Magic |
|
13th |
Banishment, Divination |
|
17th |
Greater Restoration, Commune |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Beyond Sight
You can use your channel divinity to see beyond that which others wish to reveal. You may cast a version of the spell True Seeing on yourself without any components or using a spell slot. However, this version of the spell required concentration, can only be cast as a ritual, and its duration is reduce to 30 minutes.
Beyond Words
You can use your channel divinity to go beyond mere words to find the inner truth. As an action, choose one creature that you can see that you are speaking with. That creature must make a Wisdom saving throw. If the creature succeeds on the saving throw, you can't use this feature on it again until you finish a long rest. If the creature fails its save, you can read its surface thoughts (those foremost in its mind, reflecting its current emotions and what it is actively thinking about) when it is within 60 feet of you. If that creature lies or tries to deceive you, you get a brief mental image related to the truth they are trying to hide. The meaning of this image may be hard to decipher. This effect lasts for 1 minute.
Aura of Truth
Starting as 7th level creatures, you and allies within 10 feet of you have advantage on Intelligence (Insight) checks to determine is someone is lying and Wisdom (Perception) checks to spot hidden objects or creatures. Non-ally creatures within 10 feet of you have disadvantage on Charisma (Deception) and Dexterity (Stealth) checks.
At 18th level this aura increases to 30 feet.
Island of Truth
Beginning at 15th level, you gain proficiency in Persuasion while speaking the truth as you know it and get double your proficiency bonus. You gain advantage on saving throws against being charmed and saving throws against any spells of Enchantment or Illusion schools.
Pillar of Truth
At 20th level, as an action, you can call forth holy magics to imbue yourself, becoming an embodiment of Truth for 1 minute. During that time
- You are under the effect of a version of the Anti-magic Field that only effects Illusion and Enchantment magic, it does not require concentration.
- Damage dealt by you to summoned or conjured creatures triggers a concentration check as if you had damage the creature that had conjured or summoned them.
- You are immune to the Blinded, Deafened, Charmed, Petrified and Poisoned Conditions. Your form cannot be altered. If you are on your home plane, you cannot be banished.
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