Fighter
Base Class: Fighter

Fixers are professional combatants who accept contracts others lack the skill, equipment, or willingness to complete. Some specialize in investigation, protection, or negotiation, but every capable Fixer is expected to survive direct confrontation when a job inevitably deteriorates.

A Fixer’s greatest asset is adaptability. They can master nearly any conventional weapon, temporarily operate unfamiliar supernatural equipment, interfere with the fortune of their enemies, and eventually externalize their identity through an E.G.O. Manifestation.

E.G.O. Manifestation

When you gain this feature, choose one of the below options for your E.G.O. Manifestation:

E.G.O.

Effects


Blade

- Acts as a martial weapon

- Has the Finesse or Heavy property (chosen upon first manifestation.).

- Deals 1d10 slashing damage 


Bulwark

- Acts as a shield

- Gives +2 AC when wielded

- When you take damage, you can use your reaction to roll an Emotion Die and reduce the damage by the result.


Range

- Acts as a martial weapon

- Has the Reach and Two Handed properties.

- Deals 1d10 slashing, piercing, or bludgeoning damage (chosen upon first manifestation.)

Tool

- Talk to your DM about creating an E.G.O. Manifestation that is not a weapon.

On your turn, as a Bonus Action, you can summon your E.G.O. Manifestation in an empty hand. You may dismiss it at any time (no action required.) For the purposes of bypassing damage resistance, your E.G.O. Manifestation counts as magical.

Additionally, you have 3 Emotion Dice, which are d6. An Emotion Die is expended when you use it. You regain all expended Emotion Dice when you finish a Short or Long Rest.

You gain an additional Emotion Die at level 7 and 14.

Mang. As a Bonus Action, before attacking, you can roll an Emotion Die and add it to your next Attack roll. 

Shin. As a Reaction, when you are hit by an attack roll, you can roll an Emotion Die and add it to your AC against the current attack, potentially turning a hit into a miss.

Distortion

Starting at 3rd level, your E.G.O. Manifestation can undergo Distortion. When you gain this feature, roll a d4 or choose a cause for your E.G.O. Distorting.

1

Whenever you see a very close friend die.

2

Whenever you witness an immense injustice.

3

Whenever your core values are incapable of being upheld for long periods of time.

4

Whenever you feel absolute, pervasive hopelessness at your goals coming to fruition.

Whenever your E.G.O. Manifestation undergoes Distortion, one the following effects occur, decided by rolling a d4, or by choosing when you gain this feature:

1

You enter a frenzied state, attacking the closest creature to you until the distortion ends.

2

You become incapacitated, and begin to scream horribly until the distortion ends.

3

Your body melds, gaining extra limbs and melting flesh, causing immense pain until the distortion ends.

4

You become incapable of logical thought or communication, and you exist purely on instincts until the distortion ends.

Whether or not the condition for Distortion is met is a decision made exclusively by you, though the DM may suggest that it meets the cause.

An E.G.O. Manifestation remains Distorted until an ally uses their action to try and make you confront reality. When this happens, roll a Constitution saving throw with DC 15. On a success, you revert, gain one stack of Exhaustion, and you cannot Manifest your E.G.O. until you finish a Long Rest. Each time you Distort, the DC to revert increases by 2. Each week you spend doing nothing but light activity and rest, the DC decreases by 1. It cannot decrease below 15.

Usurper

Starting at 7th level, after a hostile creature you can see within 60 feet makes an attack roll, ability check, or saving throw, you can use your Reaction to copy the roll, gaining it as a Usurped Die. The creature gets to keep the roll. Before the end of your next turn, you can use your Usurped Die in place of rolling on any attack roll, ability check, or saving throw you or an ally you can see within 60 feet makes.

You can use this feature three times. You regain all expended uses when you finish a Long Rest.

Untraceable

Starting at 10th level, you can use your Bonus Action before taking the Attack action to gain the following benefits:

- You can move up to 15 feet without provoking opportunity attacks between attacks.

- You can deal an additional 1d4 damage of your weapon’s damage type.

- If you attack with your E.G.O. Manifestation, you deal an additional 1d10 force damage once.

You can use this feature a number of times equal to your Dexterity or Strength modifier (minimum once), and you regain all expended uses when you finish a Long Rest.

No Unfinished Jobs

Starting at 15th level, you can channel your refusal to leave a job incomplete. Your pure willpower can override the grasp of death itself.

When you drop to 0 HP, you can choose to remain conscious. When you do this, your E.G.O. energy assumes control of your body, and as such, the following applies:

- You automatically summon your E.G.O. Manifestation, if it is not already summoned. 
- Your Speed increases by 10 feet.
- If you have no uses left of Untraceable, you can use it once.
- Whenever you roll a 1 on any damage die, you can reroll it. You must use the new roll.
- While in this state, you cannot regain hit points. If you take damage, you gain one failed death saving throw. If you are hit with a crit, you gain two.

At the end of your next turn after using this feature, you fall unconscious.

You can use this feature once per Long Rest.

I Will Fix You

Starting at 18th level, your E.G.O. Manifestation becomes enhanced to the highest degree. You gain the following benefits:

- Your E.G.O. Manifestation can be summoned without needing a Bonus Action.
- While wielding your E.G.O. Manifestation, you gain one of the following benefits, decided the first time you use this feature:
  - Once per turn, you can reroll a missed attack.
  - You have +2 AC
  - When you attack with your E.G.O. Manifestation, you can add one Emotion Die to the damage.
- When you finish a Short or Long Rest, you can change the form of your E.G.O. Manifestation, along with the benefit you gain from this feature.
- Your Emotion Dice are increased to d8s.

Previous Versions

Name Date Modified Views Adds Version Actions
9/1/2026 11:30:17 PM
3
0
5e
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes