Base Class: Artificer
Mixing traditional Smithing with Alchemy, the Smith-Chemists of the Houses of Crowloft are renowned as warriors and alchemists in equal measure. While not a common sight outside of Crowloft, their tendency to spread their wings across the planes has led to Smith-Chemists appearing in many planes across the multiverse, including in Eberron itself, home of artifice.
Level 3: Smith-Chemist Spells
When you reach an Artificer level specified in the Smith-Chemist Spells table, you thereafter always have the listed spells prepared.
| aRTIFICER Level | Spells |
|---|---|
| 3 | Shield, Searing Smite |
| 5 | Flame Blade, Enhance Ability |
| 9 | Create Food and Water, Dispel Magic |
| 13 | Wall of Fire, Fire Shield |
| 17 | Cloudkill, Flame Strike |
Level 3: Alchemical Forging
The Alchemical processes added to traditional forging make your weapons stronger than traditional weapons. Whenever you replicate a weapon using your Replicate Magic Item feature, it gains the following property.
- Alchemical Weapon: This weapon gains a 1d4 bonus to its hit rolls.
Additionally, whenever you replicate Armor using your Replicate Magic Item feature, it gains the following property.
- Alchemical Armor: A creature equipped with this armor has +1 to all Saving Throws, except Death Saving Throws.
Level 3: Warrior, Chemist, Smith
You gain the following benefits.
Martial Arms and Armor. You gain proficiency with Martial Weapons and Heavy Armor.
Tool Proficiency. You gain proficiency with Smith's Tools and Alchemist's Supplies. If you already have either of these proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice, or up to two other type of Artisan's Tools of your choice if you are already proficient in both.
Level 5: Variable Plans
Your studies of variable sciences allow you to study fast and adapt to the situation. Whenever you finish a Long Rest, but before you create Magic Items using Magic Item Plans, you may change one of your Magic Item Plans for another Magic Item Plan.
Level 5: Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 9: Master Crafter
The weapons you replicate are your one-of-a-kind, and they strike true when you wield them.
You gain the Weapon Mastery benefits of all weapons you replicated, as long as you are proficient with them.
Level 15: Perfected Arms and Armor
You have mastered the art of forging alchemy and weaponry into a single masterpiece of craftsmanship. Whenever you replicate a weapon using your Replicate Magic Item feature, it gains the following property (instead of the Alchemical Weapon property).
- Greater Alchemical Weapon: This weapon gains a 1d4 bonus to its damage and hit rolls.
Additionally, whenever you replicate Armor using your Replicate Magic Item feature, it gains the following property (instead of the Alchemical Armor property).
- Greater Alchemical Armor: A creature equipped with this armor has +1 to its AC and all Saving Throws, except Death Saving Throws.
Previous Versions
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9/3/2026 2:24:18 AM
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12
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1
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1
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Coming Soon
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9/3/2026 10:11:36 AM
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14
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0
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1.5
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Coming Soon
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