Monk
Base Class: Monk

A professional fighter, as long as there's a script to follow, the Warrior of Choreography Monk is never without fans. You dont follow a creed or an order, instead your loyalties lie in showbusiness and crowdwork. You are a capable fighter, but your matches up until this point have all been planned. Maybe you adventure to seek new championships? Maybe you grew tired of fixed fights? 

Level 3: Wrestling Training

Whenever you hit a creature with an attack granted by your Flurry of Blows, you can impose one of the following effects on that target.

Addle. The target can’t make Opportunity Attacks until the start of its next turn.

Push. The target must succeed on a Strength saving throw or be pushed up to 15 feet away from you.

Topple. The target must succeed on a Dexterity saving throw or have the Prone condition.

Level 3: He's Got A Steel Chair!

Your theatrical combat style turns the environment into your personal armory. You gain a +2 bonus to attack rolls made with improvised weapons.Improvised weapons count as Monk weapons for you. They scale with your Martial Arts die and can use your Dexterity modifier for attack and damage rolls. 

At level 5. If you make a d20 test to find an improvised weapon, you may expend 2 focus points to treat any number less than a 10 as a 10.

Level 6: Stick To The Script

You dont abide devation.

Your years of fixed fights have taught you to subtly influence your opponents outcome. As a reaction taken when any creature makes a d20 test you can spend a focus point to compel them to make the test again, you may choose to add or subtract a number up to your remaining amount of focus points from this roll, these are also expended.

Level 11: Selling The Hit

You know how to take a punch to make your eventual comeback look even more dramatic. When you are hit by a melee attack, you can use your reaction to roll 1d8 + your Wisdom modifier + your Proficiency Bonus and reduce the damage taken by that total. If you reduce the damage of the attack to 0, your very first attack roll against that creature on your next turn is made with advantage.

Level 17: RKO Out Of Nowhere!

Your finishers are as sudden as they are devastating. When you reduce a creature to 0 hit points with an unarmed strike or an improvised weapon, you can expend 3 focus points to instantly teleport to an unoccupied space within 5 feet of another creature you can see within 60 feet. You can immediately make one unarmed strike against that creature with advantage.

You may use this feature 5 times per long rest, you can expend 1 focus point to regain 2 uses on a short rest.

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