Monk
Base Class: Monk

Monks who follow the Way of the Iron Soul believe in strengthening their bodies through a perfect union of spiritual discipline and technological enhancement. Unlike crude augmentations that simply replace flesh with metal, these monks achieve harmony through careful meditation and self-modification, integrating clockwork components that channel ki in extraordinary ways.

The Iron Soul philosophy teaches that the body is merely a vessel that can be improved through careful refinement. These monks achieve a state of perfect balance between organic function and mechanical precision, with each enhancement emerging naturally from intensive meditation and disciplined self-improvement rather than external modification.

Mechanized Strike

You have integrated mechanical components into your striking limbs. Your unarmed strikes can deal bludgeoning, piercing, or slashing damage (your choice each time you strike) as pistons, blades, or reinforced surfaces emerge momentarily from your fists, elbows, knees and feet during attacks.

Additionally, when you hit a creature with an unarmed strike, you can spend 1 ki point to deal additional damage equal to your Martial Arts die and force the target to make a Strength saving throw against your ki saving throw. On a failed save, the target is pushed up to 1.5x your walking speed away from you.

Reinforced Body

Your body incorporates metal reinforcements and mechanical enhancements that make you incredibly durable. You gain the following benefits:

-You gain a +1 bonus to Armor Class while you are not wearing armor or a shield

- You have resistance to poison damage and advantage on saving throws against being poisoned

- Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage

 

While these enhancements are normally visible only as subtle metals seams or joints beneath your skin, they become prominently visible when you channel your ki, with mechanical components briefly emerging from your body during exertion.

Pneumatic Movement

You have integrated pneumatic systems into your legs and spine that can propel you with extraordinary force. You gain the following benefits:

-Your walking speed increases by 10 ft

- When you use Step of the Wind, your jump distance is tripled instead of double for that turn

- As a bonus action, you can spend 2 ki points to activate your pneumatic systems, giving you a flying speed equal to your walking speed until the end of your turn. While flying this way, you must end your movement on a solid surface or fall.

 

When you use these movement abilities, visible pistons and vents briefly emerge from you body, releasing small bursts of steam or arcane energy that propel you forward

Calibrated Defense

Your mechanical enhancements include defensive systems that can react instantly to threats. When you are hit by an attack, you can use your reaction to activate these systems, reducing the damage you take by an amount equal to your Martial Arts die + your Wisdom modifier.

Additionally, as a reaction, when you are subjected to an effect that allows you to make a dexterity saving throw to take only half damage, you can spend 2 ki points to take no damage if you succeed on the saving throw, or only half damage on a fail.

When you use either of these abilities, plates of metal briefly slide into place over vulnerable areas of the body, accompanied by the sound of gears clicking into position. 

Perfect Synchronization

You acheive perfect harmony between your ki and your mechanical enhancements. As a bonus action, you can spend 4 ki points to enter a state of perfect synchronization for 1 minute. While in this state:

- Your AC increases by 2

-You can add your Wisdom modifier to the damage of unarmed strikes and monk weapon attacks

- At the start of each of your turns, you regain hit points equal to your Wisdom modifier (minimum of 1)

- Your mechanical components becom vully visible, with glowing energy lines connecting them as your entire body hums with perfectly calibrated power

 

Once you use this feature, you can't use it again until you finish a long rest

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