Rogue
Base Class: Rogue

Silkblades move effortlessly between opulent ballrooms and moonlit rooftops. Raised to treat social leverage as a blade and a hidden dagger as punctuation, they turn raw Charisma and Dexterity into a unified, lethal toolkit.

Dual Pedigree

Your disparate tutelage merges into effortless grace. Whenever you make a Charisma (Deception, Persuasion, or Intimidation) or Dexterity (Stealth or Sleight of Hand) check, you can treat a d20 roll of 9 or lower as a 10. Additionally, you can use your Sneak Attack against a creature even if you don't have advantage, provided you have spoken to the target within the last minute, you are within 30 feet of it, and you do not have disadvantage. All other rules for Sneak Attack still apply.

Enrapturing Strike

When you strike, you can exploit the target’s distracted senses or hesitation.

Once per turn when you deal Sneak Attack damage to a creature, you can force it to make a Wisdom saving throw against your Silkblade DC (8 + your proficiency bonus + your Charisma modifier).

On a failed save, the creature is Enraptured until the end of your next turn. While Enraptured, the creature cannot take reactions, its speed is halved, and attack rolls against it have advantage.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), regaining all expended uses on a short or long rest.

Mask of Two Worlds

You inherit your mother's poise and your father's predatory stillness.

Chameleon’s Demeanor: After observing or interacting with a humanoid for at least 1 minute, you discern its surface desires, social bonds, and immediate fears. You gain advantage on all Charisma checks made to influence or deceive that creature for the next 24 hours.

Fade from Notice: As a bonus action, or as a reaction when you take damage, you can vanish into a seam of shadow. You turn invisible until the start of your next turn, or until you make an attack or cast a spell. You can use this reaction once per short or long rest.

Weaponized Allure

Your presence exerts a passive, disorienting pull in combat.

You add your Charisma modifier to your Armor Class (maximum of +5) while you are wearing light or no armor and not wielding a shield.

Additionally, when a creature within 30 feet of you targets you with an attack or harmful spell, you can use your reaction to impose disadvantage on the roll. If the attack misses or the spell fails to affect you, you can immediately move up to half your speed without provoking opportunity attacks.

Sovereign Execution

Your manipulations culminate in swift, uncontested finality.

If you hit an Enraptured creature, a creature charmed by you, or a creature that was completely surprised by your presence with a Sneak Attack, the attack is automatically a critical hit.

Additionally, when you score a critical hit this way, the target must make a Constitution saving throw against your Silkblade DC (8 + your proficiency bonus + your Charisma modifier). On a failed save, the Sneak Attack damage of the strike is doubled (quadrupling the base Sneak Attack dice from the critical hit). A creature that survives this strike is stunned until the end of your next turn.

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