Barbarian
Base Class: Barbarian

PATH OF THE EVIL LITTLE BEAR

Some barbarians find their strength in fury. Others find it in their capacity to endure pain. The Evil Little Bear has learned to do both at the same time.

Warriors who follow this path develop an almost supernatural resilience. Their bodies become extraordinarily difficult to destroy, while a savage energy courses through their muscles and fuels each of their strikes.

The Evil Little Bear does not simply survive the battlefield. It grows stronger through adversity, recovering from wounds and refusing to remain down even when its body should have reached its limits.


LEVEL 3 — LITTLE BEAR'S RAGE

When you enter your Rage, you awaken the true nature of the Evil Little Bear. While your Rage is active, you have Resistance to all damage types except Psychic damage.

Additionally, once per turn, when you hit a creature with an attack using Strength while raging, you deal extra damage. This damage is 1d6 at 3rd level, 2d6 at 5th level, 3d6 at 6th level, and 4d6 at 14th level. When you gain this feature, you choose whether this extra damage is Radiant or Necrotic.


LEVEL 6 — EVIL VITALITY

While you are raging, when you take damage, you can use your Reaction to regain Hit Points equal to 1d12 + your Barbarian level.

You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.


LEVEL 6 — LITTLE BEAR'S WILL

While you are raging, when you fail a saving throw, you can reroll it. You must use the new roll.

You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.


LEVEL 10 — EVIL LITTLE BEAR'S BATTLE CRY

While your Rage is active, you can unleash a battle cry imbued with divine energy.

As a Bonus Action, choose a number of creatures you can see within 60 feet of you, up to a number equal to your Proficiency Bonus. You can include yourself among the chosen creatures.

Until the start of your next turn, each chosen creature has Advantage on attack rolls and saving throws.

Once you use this feature, you can't use it again until you finish a Long Rest, unless you expend one use of your Rage to restore its use. Restoring this feature requires no action.


LEVEL 14 — UNBREAKABLE BEAR

When your Hit Points are reduced to 0, you can choose to remain at 1 Hit Point instead. Once you use this benefit, you can't use it again until you finish a Long Rest.


LEVEL 14 — EVIL REGENERATION

At the start of each of your turns, if you have less than half your Hit Point maximum, you regain 1d12 + your Constitution modifier Hit Points.


LEVEL 14 — RELENTLESS FURY

You have Advantage on Death Saving Throws.


"The problem was never managing to hurt the bear. The problem is getting the bear to stay down."

Little Bear's Rage

When you enter your Rage, you awaken the true nature of the Evil Little Bear.

While your Rage is active, you gain the following benefits:

Little Bear's Resistance. You have Resistance to all damage types except Psychic damage.

Evil Strike. Once per turn, when you hit a creature with an attack using Strength while raging, you deal extra damage. This damage is 1d6 at 3rd level, 2d6 at 5th level, 3d6 at 6th level, and 4d6 at 14th level. When you gain this feature, you choose whether this extra damage is Radiant or Necrotic.

Evil Vitality

While you are raging, when you take damage, you can use your Reaction to regain Hit Points equal to 1d12 + your Barbarian level.

You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Little Bear's Will

While you are raging, when you fail a saving throw, you can reroll it. You must use the new roll.

You can use this benefit a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.

Evil Little Bear's Battle Cry

While your Rage is active, you can unleash a battle cry imbued with divine energy.

As a Bonus Action, choose a number of creatures you can see within 60 feet of you, up to a number equal to your Proficiency Bonus. You can include yourself among the chosen creatures.

Until the start of your next turn, each chosen creature has Advantage on attack rolls and saving throws.

Once you use this feature, you can't use it again until you finish a Long Rest, unless you expend one use of your Rage to restore its use. Restoring this feature requires no action

Unbreakable Bear

Cuando tus Puntos de Golpe se reduzcan a 0, puedes optar por quedarte con 1 Punto de Golpe. Una vez que uses este beneficio, no podrás volver a usarlo hasta que completes un Descanso Prolongado.

Evil Regeneration

At the start of each of your turns, if you have less than half your Hit Point maximum, you regain 1d12 + your Constitution modifier Hit Points.

Relentless Fury

Tienes ventaja en las tiradas de salvación contra la muerte.

Previous Versions

Name Date Modified Views Adds Version Actions
9/10/2026 7:14:32 AM
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