Base Class: Bard
You trained your body to the point where you can slash and flip through anything in your way. You can use sound frequencies to disrupt enemies, and blade techniques to cut them down.
Bonus Proficiencies
When you join the College of Technique at 3rd level, you gain proficiency with martial weapons.
If you’re proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells.
Fighting Style
At 3rd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if something in the game lets you choose again.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Frequency Strike
Whenever you take the Attack action on your turn, your walking speed increases by 10 ft. until the end of the turn. You may use one of the following as a bonus action or a reaction.
(Before a weapon attack is made) Shocking Shriek. You can expend one use of your Bardic Inspiration and add +4 to hit. If you hit, the enemy's speed is reduced by 10.
(Bonus Action/Reaction) Forceful Wave. You can expend one use of your Bardic Inspiration to push yourself or a creature within 10 feet 10 feet backwards. If they hit a wall, they take damage depending on the surface.
(Action) Earsplitter. You expend two uses of your Bardic Inspiration to make everyone in the area not covering their ears make a con check with a DC equal to your spell DC. They take damage equal to 2d8 + INT and are deafened for 1 minute.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Blade Infusion
As a bonus action, by using bardic inspiration die equal to the spell level, you may cast a spell into your sword that activates when you make a melee attack, whether you hit or miss. The spell's success is different than if the blade misses.