Base Class: Monk
monks and elements are a perfect match for eachother as some martial arts are based the elements. On the patiente of the earth, the fluidity of water, the fury of fire or the freedom of air. These monks study their connection to the elements and harness the powers that they give. many monks of the elements go adventuring to see these elements in action all over the world. Common goals for these monks are to seek waterfalls, volcanoes, mountain peaks and tornadoes
Level 3: elemental focus
specialise in water fire earth or wind and enhance your monk's focus with those elements.
change your chosen element on a long rest.
flurry of fire
enhance your flurry of blows with burning fists
-when you flurry of blows and hit a creature with an unarmed strike they start burning.
-replace your unarmed strikes damage type to fire
patient as the earth
be as durable as the earth
when you spent a ki point on patient defense you gain the benefits of half cover
redirect flow
redirect change and flow like the water.
when you spent ki to on deflect attacks to redirect it you add your wisdom modifier to the reduction and damage of the attack
step of the air
have as light steps as the air
when you spend a ki point on step of the wind you ignore difficult terrain and automatticaly escape grapples.
elemental blast
blast your enemies with elemental energy unleashing additional elemental affects.
air blast
your elemental blast lifts hit enemies that fail the saving throw 15 feet in the air
earthen blast
your elemental blast leaves an area on the ground where it hit that becomes difficult terrain
fire blast
elemental blast deals fire damage burns all flamable objects and enemies, leaving them more vulnerable to your fiery attacks. Until the start of your next turn all fire damage deals extra damage equal to your wisdom modifier.
water blast
your elemental blast now pulls creatures that fail the save to the center of the blast
Level 11: elemental body
your study in elements has found new heights achieving an elemental body. You can now bend the elements to your will letting you move trough them transform into them or use their scorching heat
body of fire
you can choose to heat up (no action required), creatures take fire damage equal to your martial arts die if they end their turn within 10 feet of you as a scorching aura surrounds you.
additionally you can set your body aflame with your own flames harmless to yourself, when you do this you gain advantadge on intimidation checks
body of the earth
you gain a burrow speed and tremorsense
body of the sky
you gain a flying and hover speed.
can hold your breath indefinetly.
Additionally you dont have to move your mouth to speak, as the winds speak for you.
body of the water
your body can transform into water, you can move trough any spaces as narrow as one inch and you can spend 5 movement to escape restrains or the grappled condition.
elemental avatar
you become an avatar of the elements weaving elements into the battle one element after another.
once per long rest, when you spent 8 ki points you gain the following benefits:
-at the start of each of you turns you can change your element
-all your elemental damage ignores resistance
-you can use your elemental blast without spending any ki points
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