Monk
Base Class: Monk

You are a master of the shadows, and the power from them. Some care for power, gold, fame, but not you. You devote your self to strike fear in the hearts of enemies, and immerse yourself with there death to save the masses

Level 3: Grave Healing

Whenever you knock a hostile creature to 0 hit points, you gain 5 temporary hit points. If the creature was a undead, you instead gain 10 temporary hit points. These temporary hit points change to 10 and 15 at level 10 and 20 to 30 at level 20

 

Level 6: Damage of the Dark Warrior

 

You can channel the dark hero inside you to strike your enemies. on your turn, if you hit a target with a attack, you can expend three focus points to deal a extra 3D6 necrotic damage, and the next time you gain temporary hit points you gain a +2 bonus to saving throws until the end of your next turn and extra temporary hit points equal to your Wisdom modifier.

Level 11: Shadow Explosion

As a bonus action, you can expend 1 Focus point. Each enemy within 5 feet of you must succeed on a Constitution saving throw against your Focus save DC or take 1d6 + your proficiency bonus necrotic damage (or half as much damage on a successful save).
If this damage reduces a hostile creature to 0 hit points, you immediately regain the expended Focus point.

 

Level 17: Flurry of Darkness

 

Starting at 17th level, you gain resistance to necrotic damage. Additionally, when you use your Flurry of Blows, you can choose to have those unarmed strikes deal necrotic damage instead of their normal damage type.
If you currently have temporary hit points when you use your Flurry of Blows, you gain the following benefits:
  • You can make four unarmed strikes as part of that bonus action, instead of two.
  • Once on each of your turns, when you hit a creature with one of those unarmed strikes, you can deal an extra 5d6 necrotic damage to the target.

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