Base Class: Bard
At its core, the Song of the Perfect Princess is not a true bard college. The Colleges are devoted to study and practice, but no amount of practice can make you the kind of special that is a Perfect Princess. Wild beasts become docile in their presence, the forest provides blankets when they are cold and protective boughs when the clouds dare to rain on them. The creatures of the forest know that there is a natural kindness and goodness within them and they trust a Perfect Princess without question. Should that trust ever be broken, then the nature spirits will withdraw their blessing and neither God nor Man can restore it.
Level 3: Voice of Nature
You are always under the effect of the Speak with Animals spell. This effect cannot be dispelled or interrupted.
Creatures of type Beast are naturally more trusting of you. When you are alone or at least 30 ft away from any creature that is not a Ranger, Druid, Barbarian, or Perfect Princess, beasts start at one attitude level higher than they should.
Additionally, you can make an Intelligence(Nature) check with a DC of 10+CR of the creature to correctly guess the creature's Monster Personality or general demeanor and goals.
If you convince a beast to perform a task for you, they can perform it using your level of proficiency.
Level 3: Look of Disapproval
As a Reaction to a contested action such as an attack, spellcasting, or skill use, you give a withering look to a creature that can see you. If they are not facing you, you can include a stern clearing of the throat to get their attention but if they cannot see you at all the effect fails. You roll your Bardic Inspiration die and the roll is either added or subtracted as you see fit. It can be added to a defender's save or subtracted, added to an attacker's roll or the defender's AC, or applied to either skill check total. Whichever creature fails the check is also overcome with shame, granting them the effect of the Bane until someone gives them some positive reassurance.
Level 6: Song of Comfort
If you sing a restful lullaby while attending to another creature as they take a Short Rest, they gain the benefit of a Long Rest instead. At the end of the Short Rest you take one level of [Tooltip Not Found].
Nature's Rage
As an Action, you manifest your righteous anger, gathering a swarm of creatures appropriate to the terrain. As a Bonus Action you can direct their attacks and they act immediately after you in the Initiative order. If not given an order they swarm any creature attacking you. The swarm lasts for one minute, until dispersed (the animals do not die as a result of damage, they just run away to safety), or until you use an Action to convince them that everything is okay and they can leave now.
The swarm's HP are the same as your Max HP, their attack bonus equals your spell attack bonus, and their damage die is 4x your Bardic Inspiration die (or 2x when reduced to 1/2 HP).
You can invoke this feature a number of times equal to your proficiency bonus per Long Rest, but a second swarm will not come if you did not say thank you after the first swarm dispersed.
Level 14: Perfected Rage
As an Action, you call forth spirits of the forest who arrive in a stampede. The stampede covers a 30' radius circle, ignores difficult terrain, and freezes water instantly when it is underfoot. The stampede has 4x your Max HP and is resistant to physical attacks, immune to poison, cold, fire, and psychic damage, and vulnerable to thunder damage. The stampede has a movement of 50 and must use its full movement each round.
If you can see the stampede you can direct it as a Bonus Action but if it does not use its full movement the spirits dissipate at the end of their turn. Any creature within the stampede must make a STR Save. On a failure they take 5d12 Bludgeoning Damage and are grappled by the stampede, on a success they take half damage and are not grappled. Moving within the stampede is considered Difficult Terrain. You or a creature you designate can choose to ride one of the beasts when it enters your space, but if you do not do so you are susceptible to the same damage as anyone else.
The stampede ends when it does not move, when it reaches 0 HP, or when the sun either rises or sets.
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